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Re:C or C++ for my game engine? by greyman on Monday January 18, 2016 @04:30AM (#10923446)
Interesting, since I feel just the opposite. In C++, most of the time, I can write the precise intent of what the code should do, and I can also choose the level of abstractness, without compromising on performance!

I think the main trick with C++ is to learn the best practices first, and only use those one thoroughly understood.

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