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Re:C or C++ for my game engine? by crafn on Monday January 18, 2016 @02:06AM (#10923007)
>These are fairly outrageous claims, and it all smells of total burnout, and losing sight of the forest for the trees, to me.

Maybe, I don't know. I have been a lot happier with C though, while still writing some C++ code during the year.

Re:C or C++ for my game engine? by lmm on Monday January 18, 2016 @05:55AM (#10923680)
I'm happy when I'm writing C. It's only when I look back on a week of coding and realise how little functionality I implemented that I realise it's a bad idea.
Re:C or C++ for my game engine? by greyman on Monday January 18, 2016 @04:30AM (#10923446)
Interesting, since I feel just the opposite. In C++, most of the time, I can write the precise intent of what the code should do, and I can also choose the level of abstractness, without compromising on performance!

I think the main trick with C++ is to learn the best practices first, and only use those one thoroughly understood.