Re:Why I Write Games in C
by crafn on Saturday January 09, 2016 @09:41AM
(#10871371)
Sure, although I don't have a separate server. Explanation here: http://pastebin.com/Nm6Qta4u
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Re:Why I Write Games in C
by coderjames on Saturday January 09, 2016 @10:31AM
(#10871533)
Very interesting approach, and pretty straight-forward as you said. Thanks for sharing that.
Have you considered letting the compiler produce DWARF-formatted debug information and using an existing DWARF library to handle the symbol to address mapping? I've had good success with this method for controlling embedded systems from a desktop PC, though not when the host and target are the same computer.