Sure, although I don't have a separate server. Explanation here: http://pastebin.com/Nm6Qta4u
Re:Why I Write Games in C
by coderjames on Saturday January 09, 2016 @10:31AM
(#10871533)
Very interesting approach, and pretty straight-forward as you said. Thanks for sharing that.
Have you considered letting the compiler produce DWARF-formatted debug information and using an existing DWARF library to handle the symbol to address mapping? I've had good success with this method for controlling embedded systems from a desktop PC, though not when the host and target are the same computer.
Can you describe very briefly how you have the server set up? I've wanted to add this to my c hobby projects for a long time and would enjoy any tidbits of the practicalities involved.