News for hackers. Stuff that matters.
Re:Oculus Rift: Available for pre-order by chaostheory on Wednesday January 06, 2016 @12:57PM (#10852153)
> Developing a high quality gaming experience is EXPENSIVE, and AAA regularly do not recoup their costs even when they're being offered to a huge user base

The problem is that you're associating quality with only AAA titles. There are have been plenty of quality indie titles for years now.

> Even if it's silky smooth and you can use it for hours on end without issue if you run out of quality content in two hours there's a problem.

I don't know about the oculus store, but there's already enough content with existing titles on Steam.

Re:Oculus Rift: Available for pre-order by rnernento on Wednesday January 06, 2016 @01:06PM (#10852240)
I agree that there have been plenty of quality indie titles but I think the 3D / recreating reality aspects of VR are somewhat limiting here. 2D games (some of my favorite recent indies) are out of the question in VR. A major goal of VR is to recreate reality or some "reality", which requires well designed 3D models and animations. That being said I think there will be great indie experiences available, but they'll also be up against a limited user base when it comes to making money.

Another way to look at it is that the Oculus isn't just a peripheral, it's a platform. Console makers have learned how important it is to either keep console costs down or subsidize in order to reach the largest user base, which in turn draws developers and subsequently a larger library which leads to more platform purchases.

Most titles aren't going to work with the Oculus out of the box. Even for a standard FPS you can't just check box and enable VR. The best experiences, and the ones that will drive sales will be designed specifically for VR.

Think about 3D movies and the difference between seeing something like Avatar that was created with 3D in mind and some of the terrible 3D addition cash grabs that have come out. A lot of those poor post 3D additions have turned people off to 3D movies altogether.

Re:Oculus Rift: Available for pre-order by bryanlarsen on Wednesday January 06, 2016 @01:25PM (#10852412)
I don't think that even AAA level models are good enough for VR. They have the "uncanny valley" effect -- they're close enough to looking good that they just creep you out and throw of that "presence" feel you're looking for. I think it's going to be a long time before you see human faces in VR.

So everybody, even the AAA guys, are going to be putting you into environments like cartoons, space and buildings rather than natural environments, and the people you interact with are going to be in vehicles or space suits or avatars or anything to avoid having to model a human face.

So, ironically, AAA budgets probably aren't going to be a hugely limiting factor, at least in the first wave of VR games, in my opinion.

Re:Oculus Rift: Available for pre-order by rnernento on Wednesday January 06, 2016 @01:34PM (#10852511)
In my opinion indie games don't sell platforms, AAA titles do.
Re:Oculus Rift: Available for pre-order by TheCraiggers on Wednesday January 06, 2016 @03:24PM (#10853456)
Neither do. Good games sell platforms. Even better if they're exclusive and you can't find that experience any place else. Basically, you need a killer app. Who makes it is irrelevant.

I agree that AAA games have the marketing power to broaden appeal. However, indie gaming is becoming a powerhouse of sorts. Look at the Steam Top Sellers list at any time, and you'll usually see at least half the games listed there being indies. Currently, it looks to be a solid 50/50, although I'm sure the residual affects of the last Steam sale are there.

Something with the viral appeal of Minecraft, released for the Oculus, would be a massive draw.

Re:Oculus Rift: Available for pre-order by oe on Wednesday January 06, 2016 @05:38PM (#10854432)
Bought PS3 to play Journey :) Worth it.
Re:Oculus Rift: Available for pre-order by chaostheory on Wednesday January 06, 2016 @01:28PM (#10852444)
> the 3D / recreating reality aspects of VR are somewhat limiting here. 2D games (some of my favorite recent indies) are out of the question in VR

Well there are plenty of great 3D indie games as well, so it's a moot point.

> Console makers have learned how important it is to either keep console costs down or subsidize in order to reach the largest user base

That happened generations ago. With the growth of the internet, now they're inefficient gatekeepers compared to the app stores, notably Steam. It's much easier and cheaper for developers of all sizes to make a release on an App Store. How this translates to gamers is that they get a lot more variety of quality content that risk averse giant publishers would never approve for release, let alone development.

> Most titles aren't going to work with the Oculus out of the box. Even for a standard FPS you can't just check box and enable VR

Yes, but this is a PC release with an audience that's accustomed to tinkering (mods, custom desktops, ...)

> Think about 3D movies and the difference between seeing something like Avatar that was created with 3D in mind and some of the terrible 3D addition cash grabs that have come out. A lot of those poor post 3D additions have turned people off to 3D movies altogether.

When consoles like the NES, Genesis, PS One, Xbox, and the Wii were first released, you can say the same thing about plenty of 3rd party titles. That didn't turn off consumers from video games altogether.

Re:Oculus Rift: Available for pre-order by rnernento on Wednesday January 06, 2016 @01:39PM (#10852560)
You make some solid points, the key is the successful consoles had killer titles that provided awesome experiences and pushed the technology early (Sonic, Tomb Raider, Halo, Wii Sports, etc.) Also those consoles launched at (relatively) consumer friendly prices.
Re:Oculus Rift: Available for pre-order by Retric on Wednesday January 06, 2016 @04:17PM (#10853842)
There is likely a market for cartoony style 3d games.

EX: https://en.wikipedia.org/wiki/List_of_Naruto_video_games

You can also adapt many AAA games to 3d glasses with minimal issues. The physics and models are unchanged just a 'minor' change to the UI and renderer.