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Re:Oculus Rift: Available for pre-order by bryanlarsen on Wednesday January 06, 2016 @01:25PM (#10852412)
I don't think that even AAA level models are good enough for VR. They have the "uncanny valley" effect -- they're close enough to looking good that they just creep you out and throw of that "presence" feel you're looking for. I think it's going to be a long time before you see human faces in VR.

So everybody, even the AAA guys, are going to be putting you into environments like cartoons, space and buildings rather than natural environments, and the people you interact with are going to be in vehicles or space suits or avatars or anything to avoid having to model a human face.

So, ironically, AAA budgets probably aren't going to be a hugely limiting factor, at least in the first wave of VR games, in my opinion.

Re:Oculus Rift: Available for pre-order by rnernento on Wednesday January 06, 2016 @01:34PM (#10852511)
In my opinion indie games don't sell platforms, AAA titles do.
Re:Oculus Rift: Available for pre-order by TheCraiggers on Wednesday January 06, 2016 @03:24PM (#10853456)
Neither do. Good games sell platforms. Even better if they're exclusive and you can't find that experience any place else. Basically, you need a killer app. Who makes it is irrelevant.

I agree that AAA games have the marketing power to broaden appeal. However, indie gaming is becoming a powerhouse of sorts. Look at the Steam Top Sellers list at any time, and you'll usually see at least half the games listed there being indies. Currently, it looks to be a solid 50/50, although I'm sure the residual affects of the last Steam sale are there.

Something with the viral appeal of Minecraft, released for the Oculus, would be a massive draw.

Re:Oculus Rift: Available for pre-order by oe on Wednesday January 06, 2016 @05:38PM (#10854432)
Bought PS3 to play Journey :) Worth it.