Re:Please Stop Writing Secure Messaging Tools
by gambiting on Monday November 23, 2015 @04:47AM
(#10613669)
In my personal opinion: if you want to communicate securely, with a very low probability of eavesdropping - use voice chat in any of modern games, on any platform. On both PS4 and X1, voice chat communication has to be encrypted(it's a compliance requirement), but at the same time there is no requirement that you have to implement a server relay - so a lot of games don't bother doing it, and it's a straight up P2P mesh implementation. You have encrypted, P2P traffic, not stored anywhere, that you can create an anonymous account to use.
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Re:Please Stop Writing Secure Messaging Tools
by random778 on Monday November 23, 2015 @05:09AM
(#10613743)
http://ethanheilman.tumblr.com/post/133488739430/is-playstat...
It seems that PS4 encryption is broken.
Re:Please Stop Writing Secure Messaging Tools
by gambiting on Monday November 23, 2015 @05:19AM
(#10613775)
Yep, but pretty much all games implement their own voip, in addition to system chat(Party Chat) - and while system chat can be forced to relay through MS/Sony servers, custom implementations in games do not have this requirement. They can also use different encryption to the system one.
Re:Please Stop Writing Secure Messaging Tools
by the_mitsuhiko on Monday November 23, 2015 @05:13AM
(#10613757)
As a game developer I can tell you that safeguards are i place to bypass this encryption.
Re:Please Stop Writing Secure Messaging Tools
by gambiting on Monday November 23, 2015 @05:18AM
(#10613768)
I am also a game developer, and I have recently been working on implementing a voip system in a game. Sony/X1 requires you to use an "approved" encryption scheme, but they don't actually require you to store the key with them, or implement a server relay(which would allow them to intercept all traffic easily).
Re:Please Stop Writing Secure Messaging Tools
by the_mitsuhiko on Monday November 23, 2015 @05:31AM
(#10613809)
I did not implement VOIP on PS4 but I know for a fact that on 360 and XB1 the encryption for VOIP data can be entirely disabled. In case of XB1 they make you provide files to strip the voip stream from the rest of your game packets for this very reason.