STL is not too bad either. you can make it work with budgets too... implementing a custom allocator is a pain, but there are lots of ways to not write code that imagines that memory is an infinite resource...
Heck even some of the cache aware algorithms can be taken advantage of with some smart use of ByteBuffers to get a 10-50x improvement in performance.
but yes... i do have frustration from "highly skilled native programmers" who seem to think that memory is a boundless resource and then complain that something like 32GB is a constrained memory environment when it is the exact opposite.
what happens is that the stack is once dynamically allocated up-front when the thread is created and an index into that blob of memory is incremented and decremented as appropriate (stack pointer).
you can call that allocation, and it would be accurate but its not what i meant at all. it also avoids growing your memory consumption and doesn't impact memory budgets no matter how much stack you try and use (you will overflow it instead... and will need to allocate a bigger budget upfront for the stack with a compiler flag)
Though you can still build up crud depending upon the system.
I'll give one: Performance takes a hit with dynamic allocation. Deallocation also has to occur and if you use GC you may experience pauses as this happens. Your GC may vary. The performance inpact of dynamic allocation may of course be completely acceptable when traded against productivity gains.
using memory as an endless resource without thinking seems to be standard practice rather than something that is considered "sloppy".
there is also the practice involved. run-time allocation is a bit of a golden sledgehammer and a double edged sword... sure you can write code more quickly, but you are also being enabled to write worse code (i.e. leaks). i don't think we should take the power away, but respect it more...
never dynamically allocate it unless forced.
really. never allocate at run-time it unless you are absolutely forced by your algorithm.
if you absolutely really must allocate memory on the fly, have a budget so you can do one big up-front allocation and carefully reuse it. even better, don't allocate it to start with.