Besides, there is more than rendering for a decent engine. Managing controls in an agnostic way is nice to. I am actually working on adding better control-events so it can wrap Windows, Windows phone, Apple TV and External controllers easier.
That would make sense, last time I touched it was back in 2012.
> "Besides, there is more than rendering for a decent engine."
For sure, but Cocos2d-x is a complete software framework and SDL is meant to be a library. Although I would grant that it would make sense if the author would choose to use a game engine for his game.
>That would make sense, last time I touched it was back in >2012.
Cocos2d-x has never used SDL for anything.
for v4 the renderer is vastly different. Going from v2 to v3 there were major changes here as well.