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A comment on Windows game developer about porting to and using OS X. Parent comment
>That would make sense, last time I touched it was back in >2012.
Cocos2d-x has never used SDL for anything.
for v4 the renderer is vastly different. Going from v2 to v3 there were major changes here as well.
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>That would make sense, last time I touched it was back in >2012.
Cocos2d-x has never used SDL for anything.
for v4 the renderer is vastly different. Going from v2 to v3 there were major changes here as well.