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Re:Windows game developer about porting to and using OS X by jason_slack on Wednesday November 11, 2015 @12:33PM (#10547821)
>> "From what I can gather, not with V3 and above. I think >> starting V4 they will go render-agnostic so they can use >> Vulkan and Metal."

>That would make sense, last time I touched it was back in >2012.

Cocos2d-x has never used SDL for anything.

for v4 the renderer is vastly different. Going from v2 to v3 there were major changes here as well.

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