Re:Basics of Space Flight: Orbital Mechanics
by exDM69 on Wednesday October 07, 2015 @10:43AM
(#10346297)
Do you have more links or source code to your project available?
I also dabble with space-related programming projects and I'd be interested in seeing your stuff.
Re:Basics of Space Flight: Orbital Mechanics
by dvh on Thursday October 08, 2015 @02:09AM
(#10351179)
i polish it a little bit and release it as chrome app in few months
Re:Basics of Space Flight: Orbital Mechanics
by drjesusphd on Wednesday October 07, 2015 @11:42AM
(#10346649)
I am also interested. I've been curious what strategic elements a real space combat situation (on the scale of a solar system) demands, and if an interesting game can be made out of it.
Re:Basics of Space Flight: Orbital Mechanics
by mLuby on Wednesday October 07, 2015 @11:59AM
(#10346766)
Check out Atomic Rockets—great resource on realistic space combat ideas. (no stealth, lasers or missiles?, etc)
Re:Basics of Space Flight: Orbital Mechanics
by noselfrighteous on Wednesday October 07, 2015 @04:44PM
(#10348959)
Lasers make a lot of sense in space, much more so than in the atmosphere.
Re:Basics of Space Flight: Orbital Mechanics
by dvh on Thursday October 08, 2015 @02:17AM
(#10351193)
I'm using real engines and fuel consumption (draco thrusters from Space-X) and somewhat realistic ship mass (3t) and I can tell you space combat is virtually impossible. Especialy "space pirates" kind of fight where they wait in ambush mid way. I fly mostly around jupiter and "eyeballing it" from one moon to another is impossible. You can fly reasonably easy within few km from space station but that's it. For everything else expect delta V more than km/s. Guided missiles would imho be impossible with FPS realistically achievable in game. Dunno about lasers, i'm trying to keep it real.
[1] https://drive.google.com/file/d/0B5SCh06PKpVtZHowN1l0TEw3cGs...
[2] https://drive.google.com/file/d/0B5SCh06PKpVtUzMxSGNhRy1vVlE...