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Re:Popmotion – JavaScript animation, physics and input tracking by colinramsay on Thursday October 01, 2015 @05:59AM (#10310162)
This is a fantastic homepage - straight to the point with simple demos. Great work.
Re:Popmotion – JavaScript animation, physics and input tracking by SirHound on Friday October 02, 2015 @09:47AM (#10318472)
Thanks man :) Was hoping it wasn't too ambiguous, good to get some feedback.
Re:Popmotion – JavaScript animation, physics and input tracking by SamEBae on Saturday October 03, 2015 @09:45PM (#10326071)
In your guide page, could you explain how to mimic the "physics" ball with the click on bounce and gravity?

I've been trying to use it but I'm stuck on binding the css to the event thanks

Re:Popmotion – JavaScript animation, physics and input tracking by SamEBae on Saturday October 03, 2015 @10:03PM (#10326113)
never mind, I read the physics guide aha
Re:Popmotion – JavaScript animation, physics and input tracking by barbarian on Thursday October 01, 2015 @08:11AM (#10310591)
Been waiting for something like this, i.e. light-weight physics animations for ages. Similiar frameworks were bit too heavy weight for my purposes. Excited!
Re:Popmotion – JavaScript animation, physics and input tracking by stared on Thursday October 01, 2015 @07:46AM (#10310469)
Could anyone contrast it with D3.js?
Re:Popmotion – JavaScript animation, physics and input tracking by SirHound on Friday October 02, 2015 @09:46AM (#10318467)
I've used this to plug into D3 setters before. It's more of an agnostic motion engine - primarily for DOM and SVG but you could use this easily with WebGL or Canvas using the custom `onUpdate` callbacks.
Re:Popmotion – JavaScript animation, physics and input tracking by Loque on Friday October 02, 2015 @04:41AM (#10317370)
Hey does anyone know how this compares, or works with greensock?
Re:Popmotion – JavaScript animation, physics and input tracking by SirHound on Friday October 02, 2015 @09:47AM (#10318475)
Specifically: http://popmotion.io/guides/feature-comparison

Generally: I made this primarily for interfaces. Greensock has way more powerful sequencers for longer animations ie banners, but it comes with a cost (multiple plugins, large filesize). I am looking into sequencing but there's bigger fish to fry first.

Re:Popmotion – JavaScript animation, physics and input tracking by blooop on Thursday October 01, 2015 @06:58AM (#10310312)
I get animation glitches in Chrome but it works in Firefox.
Re:Popmotion – JavaScript animation, physics and input tracking by SirHound on Friday October 02, 2015 @09:44AM (#10318449)
Hey man - creator here. Could you elaborate on "animation glitches"? ie what are you trying to animate, what kind of glitches? I'll try and get to the bottom of this.
Re:Popmotion – JavaScript animation, physics and input tracking by dimtion on Thursday October 01, 2015 @07:33AM (#10310419)
Works fine on Edge, but a bit laggy on Firefox.
Re:Popmotion – JavaScript animation, physics and input tracking by SirHound on Friday October 02, 2015 @09:45AM (#10318458)
Thanks for the feedback, any particular demos that are lagging for you? We'll look into it.