Re:Popmotion – JavaScript animation, physics and input tracking
by barbarian on Thursday October 01, 2015 @08:11AM
(#10310591)
Been waiting for something like this, i.e. light-weight physics animations for ages. Similiar frameworks were bit too heavy weight for my purposes. Excited!
Re:Popmotion – JavaScript animation, physics and input tracking
by SirHound on Friday October 02, 2015 @09:46AM
(#10318467)
I've used this to plug into D3 setters before. It's more of an agnostic motion engine - primarily for DOM and SVG but you could use this easily with WebGL or Canvas using the custom `onUpdate` callbacks.
Generally: I made this primarily for interfaces. Greensock has way more powerful sequencers for longer animations ie banners, but it comes with a cost (multiple plugins, large filesize). I am looking into sequencing but there's bigger fish to fry first.
Re:Popmotion – JavaScript animation, physics and input tracking
by SirHound on Friday October 02, 2015 @09:44AM
(#10318449)
Hey man - creator here. Could you elaborate on "animation glitches"? ie what are you trying to animate, what kind of glitches? I'll try and get to the bottom of this.
I've been trying to use it but I'm stuck on binding the css to the event thanks
Generally: I made this primarily for interfaces. Greensock has way more powerful sequencers for longer animations ie banners, but it comes with a cost (multiple plugins, large filesize). I am looking into sequencing but there's bigger fish to fry first.