Re:OpenRTS: A 3D Real-Time Strategy Game Engine
by lokeller on Saturday September 19, 2015 @08:25PM
(#10246065)
Some time ago I saw this one: http://www.vassalengine.org/
It has an amazing number of "modules": games implemented on it.
It is written in Java.
Re:OpenRTS: A 3D Real-Time Strategy Game Engine
by scopecreep on Sunday September 20, 2015 @12:21AM
(#10246544)
Just a heads up, but Games Workshop went after the vassal guys pretty hard when people started uploading 40k army stats. I would be very careful with anything GW related just FYI.
Not sure how it would go today (they're giving away licenses to anybody with a pulse and an iOS app on their resume right now), but back in the day they were very protective of their IP.
Re:OpenRTS: A 3D Real-Time Strategy Game Engine
by hellbanner on Monday September 21, 2015 @05:01PM
(#10255114)
Thanks for the heads up. I was hoping people would make their own board games; good to know!
Re:OpenRTS: A 3D Real-Time Strategy Game Engine
by hellbanner on Saturday September 19, 2015 @09:42PM
(#10246261)
Hey thank you! I tried to open a vmod file but it crashed my terminal.. we're looking to make the rule-set human readable as well as machine readable with the above repo.
Re:OpenRTS: A 3D Real-Time Strategy Game Engine
by moron4hire on Saturday September 19, 2015 @08:24PM
(#10246061)
Why would you assume it would be on Github?
Re:OpenRTS: A 3D Real-Time Strategy Game Engine
by hellbanner on Saturday September 19, 2015 @09:40PM
(#10246258)
It's the most popular open-source repo site, AFAIK.
If it's not open source, it does me no good.
Re:OpenRTS: A 3D Real-Time Strategy Game Engine
by __s on Saturday September 19, 2015 @10:18PM
(#10246333)
https://github.com/ludamad/boarders was a start on trying to implement off of the Zillions of Games format
Re:OpenRTS: A 3D Real-Time Strategy Game Engine
by moron4hire on Monday September 21, 2015 @12:32PM
(#10253372)
My point was not that it would mean there is existing code you can leverage--as open-source is exceedingly rare in games development--my point was that you are likely entering a saturated market.
Most of the game engines I've seen either do too much or are too specialized.