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Re:OpenRTS: A 3D Real-Time Strategy Game Engine by hellbanner on Saturday September 19, 2015 @07:22PM (#10245901)
I haven't seen any good systems on Github. We're making a very modular framework -- eventually a Javascript client & server could share the same .JS file for game rules, just swap it out.

Most of the game engines I've seen either do too much or are too specialized.

Re:OpenRTS: A 3D Real-Time Strategy Game Engine by lokeller on Saturday September 19, 2015 @08:25PM (#10246065)
Some time ago I saw this one: http://www.vassalengine.org/

It has an amazing number of "modules": games implemented on it.

It is written in Java.

Re:OpenRTS: A 3D Real-Time Strategy Game Engine by scopecreep on Sunday September 20, 2015 @12:21AM (#10246544)
Just a heads up, but Games Workshop went after the vassal guys pretty hard when people started uploading 40k army stats. I would be very careful with anything GW related just FYI.

Not sure how it would go today (they're giving away licenses to anybody with a pulse and an iOS app on their resume right now), but back in the day they were very protective of their IP.

Re:OpenRTS: A 3D Real-Time Strategy Game Engine by hellbanner on Monday September 21, 2015 @05:01PM (#10255114)
Thanks for the heads up. I was hoping people would make their own board games; good to know!
Re:OpenRTS: A 3D Real-Time Strategy Game Engine by hellbanner on Saturday September 19, 2015 @09:42PM (#10246261)
Hey thank you! I tried to open a vmod file but it crashed my terminal.. we're looking to make the rule-set human readable as well as machine readable with the above repo.
Re:OpenRTS: A 3D Real-Time Strategy Game Engine by moron4hire on Saturday September 19, 2015 @08:24PM (#10246061)
Why would you assume it would be on Github?
Re:OpenRTS: A 3D Real-Time Strategy Game Engine by hellbanner on Saturday September 19, 2015 @09:40PM (#10246258)
It's the most popular open-source repo site, AFAIK. If it's not open source, it does me no good.
Re:OpenRTS: A 3D Real-Time Strategy Game Engine by __s on Saturday September 19, 2015 @10:18PM (#10246333)
https://github.com/ludamad/boarders was a start on trying to implement off of the Zillions of Games format
Re:OpenRTS: A 3D Real-Time Strategy Game Engine by moron4hire on Monday September 21, 2015 @12:32PM (#10253372)
My point was not that it would mean there is existing code you can leverage--as open-source is exceedingly rare in games development--my point was that you are likely entering a saturated market.