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Re:My latest flash game, Robokill 2 by reitzensteinm on Wednesday December 30, 2009 @08:43AM (#1022393)
Not sure about disabling the traps after regular enemies are dead - I kind of like that! And a lot of the appeal of the full version is the RPG aspect, I think we'd probably do a lot worse if we toned that down. But I like the rest of your suggestions!

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