News for hackers. Stuff that matters.
Re:My latest flash game, Robokill 2 by bcaulf on Wednesday December 30, 2009 @01:19AM (#1022066)
The game is a lot of fun! I spent a bunch of money playing Smash TV back in about 1992 and this is a lot of the same fun gameplay and a couple of similar graphics. A couple of suggestions:

* Make the weapon recharge happen automatically when the level clears or you die, so the player doesn't have to stand there and wait for the recharge.

* Disable the traps after all regular enemies are dead. There is no additional challenge or fun from killing a few slugs while you run around and collect your big prizes.

* Automatically do something sensible with charge ups and get rid of the store and equipment screen altogether. The fun factor of shopping is not high.

* Make a big cursor indicator so it's easier to see the player and the target at the same time using peripheral vision.

* I would get rid of falling off the edge.

* I kept hitting the map button on E by accident and I want to move it.

Re:My latest flash game, Robokill 2 by momoro on Wednesday December 30, 2009 @04:09AM (#1022215)
Awesome game, just spent like an hour playing haha.

+1 on disabling traps. It just makes the game slower. +1 on auto weapon recharge when dead. There's no reason that I should have to wait.

The edges are fine imo, they add a bit of challenge. Otherwise it would just be possible to randomly press awsd without looking much.

Also, I enjoy the shopping. It's fun to think about different play styles and shotgun vs blasters.

One thing is that I just ended up using mostly just blasters. Without being able to switch between 4 shotguns and 4 blasters quickly, it made more sense just to stick with blasters.

Fun game!

Re:My latest flash game, Robokill 2 by reitzensteinm on Wednesday December 30, 2009 @08:43AM (#1022393)
Not sure about disabling the traps after regular enemies are dead - I kind of like that! And a lot of the appeal of the full version is the RPG aspect, I think we'd probably do a lot worse if we toned that down. But I like the rest of your suggestions!
Re:My latest flash game, Robokill 2 by IChrisI on Wednesday December 30, 2009 @03:43AM (#1022189)
Personally, I like the traps staying. More easy experience! I definitely agree about the targeting indicator. I was always losing my mouse cursor.

Great game, just like the first one.