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Re:My latest flash game, Robokill 2 by reitzensteinm on Tuesday December 29, 2009 @11:24PM (#1021908)
The last version of this, Robokill, got a great response here so I thought I'd post the sequel as well. We've redone pretty much everything, resulting in what I think is a much stronger product. Love to know what everyone thinks!

Last thread was here: http://news.ycombinator.com/item?id=218322

Shot 1: http://www.rocksolidarcade.com/static/robokill2/shot1.jpg Shot 2: http://www.rocksolidarcade.com/static/robokill2/shot2.jpg Shot 3: http://www.rocksolidarcade.com/static/robokill2/shot3.jpg

Re:My latest flash game, Robokill 2 by cubicle67 on Wednesday December 30, 2009 @09:49AM (#1022475)
Love it. My wife's just called me again; apparently I said I'd be heading to bed an hour or so ago :P

Few comments

- Few more weapon choices would be nice

+ price seems OK, but I haven't finished the first stage yet.

+ Edges are fine by me

+ so are traps

+ Like the idea of unlimited lives, but you lose rooms

+ Love the RPG aspect, and I'd really really like to see this taken further in a shooter (perhaps Robokill 3?) - what about being able to personalise other aspects of your robot, as per a traditional RPG, so introduce some attributes like speed, defence, accuracy etc. This way, I could work towards building up a heavily armed but slow 'bot, or a fast accurate one that's fairly vulnerable.

Oh, if I buy it, does it include a Save function?

Re:My latest flash game, Robokill 2 by jacoblyles on Wednesday December 30, 2009 @12:24AM (#1021994)
The first version was awesome. I'm looking forward to playing this one. How many people work with you, do you make these yourself?

Also, I would love to know how many people buy the game, though I understand if you wouldn't want to disclose. Not that I would be able to duplicate this level of polish anyways.

Re:My latest flash game, Robokill 2 by reitzensteinm on Wednesday December 30, 2009 @08:35AM (#1022381)
We had a team of four working on Robokill. Can't disclose sales stats, sorry! But it is better selling the game versus using ads.
Re:My latest flash game, Robokill 2 by JimmyL on Wednesday December 30, 2009 @07:56PM (#1023598)
Robokill 1 is the only Flash game I have ever paid for, and I did so happily - very much looking forwards to this.

My only complaint was that by the final few levels, my robot was so heavily armed that finishing was never in doubt - it was just a matter of time. That, and that the final boss "room" was pretty lame and short.

Re:My latest flash game, Robokill 2 by thorax on Wednesday December 30, 2009 @12:24AM (#1021993)
Man, the first one ate up a lot of my productive time. Now a new one? That's not fair.

Great work-- looks good so far.

Re:My latest flash game, Robokill 2 by 2bit on Wednesday December 30, 2009 @01:20AM (#1022068)
Great to see a sequel. I liked the first one so much I paid for it. Can't wait to start blowing stuff up again.
Re:My latest flash game, Robokill 2 by wlievens on Wednesday December 30, 2009 @04:16AM (#1022218)
Loved the original, will definitely be playing more of this. I've got your RSS feed in my reader, so I spotted it last week already;
Re:My latest flash game, Robokill 2 by rms on Wednesday December 30, 2009 @01:46AM (#1022093)
:) Back when we (or I, anyways) called it news.yc.
Re:My latest flash game, Robokill 2 by reitzensteinm on Wednesday December 30, 2009 @08:35AM (#1022382)
Yeah it's been a while :)
Re:My latest flash game, Robokill 2 by zzleeper on Wednesday December 30, 2009 @07:54PM (#1023595)
Great game.. 1:54am here and still playing xD