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Re:My latest flash game, Robokill 2 by cubicle67 on Wednesday December 30, 2009 @09:49AM (#1022475)
Love it. My wife's just called me again; apparently I said I'd be heading to bed an hour or so ago :P

Few comments

- Few more weapon choices would be nice

+ price seems OK, but I haven't finished the first stage yet.

+ Edges are fine by me

+ so are traps

+ Like the idea of unlimited lives, but you lose rooms

+ Love the RPG aspect, and I'd really really like to see this taken further in a shooter (perhaps Robokill 3?) - what about being able to personalise other aspects of your robot, as per a traditional RPG, so introduce some attributes like speed, defence, accuracy etc. This way, I could work towards building up a heavily armed but slow 'bot, or a fast accurate one that's fairly vulnerable.

Oh, if I buy it, does it include a Save function?

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