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Re:Real Life First Person Shooter, Chatroulette Version [video] by kendallpark on Friday August 21, 2015 @12:55AM (#10096023)
This is amazing.

It also speaks to the absurdity of FPSes. I was laughing so hard at all the little FPS tropes. Like how the guns were cached in "obvious" places or how the guy knew there would be something of use inside the conspicuous pot outside.

"Okay, now dual-wield the pistols." --said no one ever in real life

Re:Real Life First Person Shooter, Chatroulette Version [video] by InclinedPlane on Friday August 21, 2015 @01:32AM (#10096108)
They tested dual-wielding on mythbusters, it's absolutely of no advantage. You can't shoot faster or better since the gating factor is not the gun (you can shoot semi-automatic pistols extremely rapidly) it's the ability to focus and aim more than anything, both of which are hampered by dual-wielding not improved.

P.S. In terms of raw cool-factor, it's hard to beat this: https://www.youtube.com/watch?v=3tEYcUSQDyw

I won't spoil it by describing it.

Re:Real Life First Person Shooter, Chatroulette Version [video] by abandonliberty on Friday August 21, 2015 @10:57AM (#10097911)
https://www.youtube.com/watch?v=7DpCellB_UQ

An example of what (a world record holder) can do with a revolver.

Re:Real Life First Person Shooter, Chatroulette Version [video] by wingerlang on Friday August 21, 2015 @02:02AM (#10096163)
> it's the ability to focus and aim more than anything

But if you're swamped with zombies, then maybe simply having more firepower is an advantage.

Re:Real Life First Person Shooter, Chatroulette Version [video] by InclinedPlane on Friday August 21, 2015 @02:28AM (#10096222)
You can empty a magazine in seconds, being able to reload quickly with two hands is vastly superior to anything else.
Re:Real Life First Person Shooter, Chatroulette Version [video] by piptastic on Friday August 21, 2015 @09:58AM (#10097466)
I think you're forgetting the obvious solution of having tons of preloaded magazines strapped to you.

Single button magazine ejection, slam your Uzis down onto fresh 100 round magazines. Bonus points for an automated system that moves the next set of magazines into the perfect arms length position at your side for the next reload.

Two handed reloads are for chumps when you are fighting zombies. You would be the guy I'm standing behind to give me that extra few seconds while they're busy eating you. That way once I finish off your attackers I can pick up your freshly loaded (but unspent) gun. And triple-wield!!

Re:Real Life First Person Shooter, Chatroulette Version [video] by afarrell on Friday August 21, 2015 @10:35AM (#10097715)
The second problem is that ammunition is heavy and carrying an infinite amount of it increases your need for food and water in a world where your biggest threats are cholera a dysentery. And unless you want to find yourself among jittery poorly-prepared armed people, you can't just show up to Cabellas to steal more ammo.
Re:Real Life First Person Shooter, Chatroulette Version [video] by Retric on Friday August 21, 2015 @12:23PM (#10098531)
There are a few examples of people using two guns with belt fed ammo at the same time. Mobility and accuracy suffers, but some times dumping thousands of extra rounds a minute down range is simply worth the sacrifice.

The other advantage of using two guns is you get to let one cool down while reloading the other which helps avoid melting the barrel. This eventually ends up with a Gatling gun. Which is arguably hexa-wielding.

Re:Real Life First Person Shooter, Chatroulette Version [video] by wingerlang on Friday August 21, 2015 @03:59AM (#10096413)
How about shooting with the double wielded guns. Then simply dropping the second one to reload. That way you would get the extra firepower for what it is worth. Then you can go reload super fast after that.
Re:Real Life First Person Shooter, Chatroulette Version [video] by InclinedPlane on Friday August 21, 2015 @04:05AM (#10096426)
It takes maybe 2 or 3 seconds or so to unload even a double stack magazine (with, say, 20 rounds). There's really zero advantage to dual wielding.
Re:Real Life First Person Shooter, Chatroulette Version [video] by EGreg on Friday August 21, 2015 @09:12AM (#10097186)
What if exactly 14 zombies were coming from both sides?
Re:Real Life First Person Shooter, Chatroulette Version [video] by wingerlang on Friday August 21, 2015 @04:22AM (#10096471)
But we were talking about a situation where you find two guns.
Re:Real Life First Person Shooter, Chatroulette Version [video] by sgk284 on Friday August 21, 2015 @06:00AM (#10096704)
Then pocket the second gun until the first runs out. If you've got a buddy, get the zombies coming through a fatal funnel. You shoot straight at the funnel while your buddy reloads the inactive gun. This allows you to maximize accuracy while the lead never stops flying down the hallway (until you run out of ammo).
Re:Real Life First Person Shooter, Chatroulette Version [video] by wingerlang on Friday August 21, 2015 @06:22AM (#10096745)
But there are zombies on each side of you, and your "buddy" is just some chatroulette guy who can't help you.
Re:Real Life First Person Shooter, Chatroulette Version [video] by scott_karana on Friday August 21, 2015 @01:30PM (#10098980)
Then, alternate between the using the two pistols one-handedly.
Re:Real Life First Person Shooter, Chatroulette Version [video] by smtucker on Friday August 21, 2015 @01:51AM (#10096142)
Unfortunately it is hard to scientifically test the rule of cool
Re:Real Life First Person Shooter, Chatroulette Version [video] by kendallpark on Friday August 21, 2015 @08:56PM (#10101092)
I think a case could be made for dual needlers though, if they ever exist in the future. ;)
Re:Real Life First Person Shooter, Chatroulette Version [video] by n0us on Friday August 21, 2015 @01:55AM (#10096148)
They forgot to use the crosshairs and auto-aim
Re:Real Life First Person Shooter, Chatroulette Version [video] by abandonliberty on Friday August 21, 2015 @11:05AM (#10097966)
The quest for realism is interesting. Reduction to absurdity: a fully realistic FPS would cause PTSD and mental trauma to its players.

What do we actually want to create with our games? Complete lack of realism can be fun (e.g. surgeon simulator), and these games are proliferating. Games with more realism may be able to create more meaning and insight for their audience.

Re:Real Life First Person Shooter, Chatroulette Version [video] by rawTruthHurts on Friday August 21, 2015 @04:34AM (#10096507)
But this is mistaking games for real life, right?