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Re:Netflix – Chasing 60fps [video] by hayksaakian on Wednesday August 12, 2015 @07:19PM (#10051406)
the biggest trade off is maintainability

Are you getting code which any john developer can pick up and develop on, or is it something which requires knowing a special purpose programming language and corresponding frameworks?

From my point of view, I want to see a big company build a Canvas or WebGL UI that goes to thousands of people. We can speculate, but someone actually trying what you mention is the only way to find out if it works in the industry.

Re:Netflix – Chasing 60fps [video] by kibibu on Wednesday August 12, 2015 @07:52PM (#10051527)
I'm curious how one would handle accessibility with a WebGL UI. Is generating a parallel vanilla-HTML version the only option?

I suppose you could progressively enhance your HTML version to override certain DOM elements with WebGL UI, but I have no idea how modern screenreaders would handle it.

Re:Netflix – Chasing 60fps [video] by sosborn on Wednesday August 12, 2015 @09:24PM (#10051823)
Re:Netflix – Chasing 60fps [video] by nacs on Wednesday August 12, 2015 @09:36PM (#10051862)
And an example of doing it wrong: http://famous.org/
Re:Netflix – Chasing 60fps [video] by cpeterso on Thursday August 13, 2015 @12:03AM (#10052198)
Wrong how?