They did profile, but what? Their "don't trust folklore" ("just 3% speedup") conclusion is valid only for one specific architecture and only for the most recent CPUs. As you say
> modern consumer-oriented code should run at least well on Intel Nehalem - Skylake, AMD K10 - K12, ARM Cortex A7/A8/A9/A15/A53/A57/A72, Qualcomm Krait/Kryo.
If I understand correctly, they themselves measure 30% speedup even only one generation before on Intel and they didn't measure any ARM or AMD.
It looks to me that "don't trust folklore" claim was possible only by ignoring all the processors you name.
And you are right, they also didn't show that they are aware of the differences inside of one generation (does the cheapest processor of the same generation behave the same?)
For now. In 5 years from now, you can be sure most new architectures will have predictors that are as good. So, while it might be good to reach for the low hanging fruit (jump threading), heavier approaches such as super-instruction replication are probably no longer a good idea.
We're not. Here, they're saying that in this particular architecture, a number of optimisations are effectively useless. They're saying that naive code is almost as fast. They're saying that some "optimizations" have even become counter-productive.
The lesson I get from this? Unless I know a fair bit about the target platforms, the naive approach is better, because any performance model I have in mind might be invalidated anyway.
Edit: therefore I don't agree with your "unless I know a fair bit about the target platforms, the naive approach is better." I'd agree however with "it the speed (or the battery use) actually doesn't matter, the naive approach is better." Sure.
Besides, goto label is a really low hanging fruit that hardly complicates your interpreter, and has no negative impact. They discuss heavier optimisations, some of which are slower on Haswell. Those might not be worth their while any more.
Also, "only on Haswell" won't apply for long. I give AMD 2 years to keep up with Intel's mighty branch prediction, if they haven't done so already. Mobile platform may be different given the energy requirements, though. I don't know.
void labels[] = { &&ADD, &&SUB . . . };
...
goto labels[ vpc++ ];
ADD:
...
goto labels[ vpc++ ];
instead of the plain switch if I'd write an interpreter in C (that's the topic of the article!) for a language that I know will be executed on ARM, AMD, Atom, you name it. The answer is: you bet I'd use the goto labels. That one particular CPU generation doesn't get much speedup from that construct doesn't mean that I want to make all other significantly slower. It's not an excuse and I'm not that lazy under these circumstances. If I would not care for performance that much, I would not even use C.What is really annoying is when X is done to support an out-of-date CPU like a 386, to the detriment of CPUs that are actually currently in use. It does happen...
It may not matter on X86 specifically, where out of order stuff dominates anyway. But it might matter for stuff like the Mill CPU architecture, for which energy efficiency and not wasting silicon is very important.
I wouldn't be surprised that in this particular case it's even more about the patents and the possibility to have an advantage to the competition than the silicon. Anybody knows if there is a patent? If there is, who holds it? How much would the CPU which would implement that method cost more?
Is for you the "brand new hardware" your desktop which spends hundred of watts per hour or your mobile phone which has to survive the whole day without recharging his 5 Wh battery but still let you surf the web with all the stuff you take as given? Making optimizations that work good with lower wattage CPUs is a good thing, unless you limit yourself only to the non-battery devices.
Moreover, given that one uses specifically a bytecode interpreter and not a JIT is generally the sign that the interpreter is to be used on multiple platforms. "Optimizing" in this context simply means (almost) nothing.
The obvious conclusion is to not care too much about raw performance and focus instead on ease of interfacing with libraries, and to make it easy to add primitives/instructions to your VM. With the idea that if your interpreter is too slow, you just rewrite the critical parts in native code.
Rewrite critical parts of interpreter in native code? My point was there's no optimal native code anymore.
Pure interpreters are falling out of fashion anyways. For JITted systems, there's a significant cost for calling native code. At least until JITs actually inline natively called code, possibly even through dynamic library (.so, .dylib, .dll, etc.) call.
We need a lightweight, thin profile guided JIT/AOT engine. No standard library, memory management agnostic. Something that can target different architectures, memory & cache configurations and instruction set extensions that may have been unknown at design phase. A compilation target for some C/C++/Rust/etc. and a runtime that takes care of the architecture details.
No, I mean rewrite the critical parts of the "interpreted" program as interpreter primitives/instructions: the best way to eliminate interpreter overhead is to merge N primitives into one.
But I realise we have a different perspective. You seem to consider interpreter VMs as off the shelf components, when I consider VMs as custom components because I'm working mainly with embedded systems. In the embedded world, JIT is often simply not an option either because they are not available for your particular target, or because the resource constrains don't allow it. But still you sometimes want to trade resources for ease of development and/or flexibility.
So far C has been enough. Achieving low (=preferably none) defect rate using C is challenging enough.
Usually FPGAs can take care of performance critical part. They do increase total cost, though.
given that one uses specifically a bytecode interpreter and not a JIT is generally the sign that the interpreter is to be used on multiple platforms.
Well, you could JIT the bytecode. Or you could use a meta-tracer (see e.g. [1]). Both (kind-of / sort-of) circumvent the platform dependency problem.[1] http://tratt.net/laurie/research/pubs/html/bolz_tratt__the_i...
I think modern consumer-oriented code should run at least well on Intel Nehalem - Skylake, AMD K10 - K12, ARM Cortex A7/A8/A9/A15/A53/A57/A72, Qualcomm Krait/Kryo.
Focus on 64-bit, but some attention should still be paid to 32-bit performance.
Number of actual targets is even worse, because cache and memory architecture vary so much. At least all those have 64-byte cache lines.
In high performance code, there's often the choice between memory and compute load balancing. What memory access patterns and layouts you're going to use - where do you want your bottlenecks? You can often reduce bandwidth requirements by computing more and vice versa.
Take Sandy Bridge for example:
While L1 and L2 cache sizes are fixed on Sandy Bridge, L3 cache varies between 1 - 20 MB.
Clock speeds vary between 1.0 to 3.6 GHz.
There are 1-4 memory channels, I believe they're usually arranged 64 byte granularity round robin. Say your access pattern is access every second 64-byte cache line vs. access every line. On 1 and 3 channel systems, both perform about same. When skipping 64 byte cache line on 2 channel system, effective memory bandwidth is equal to just 1 channel system. 4 channel system will behave like 2 channel one. The code might be bandwidth bottlenecked on 1-2 channel system and compute bound on 3-4 channel system.
Then you're going to hit DRAM page miss every... 1-8 kB? System dependant, of course.
To make the best choice for Sandy Bridge based systems, among other things, you need to know number of memory channels + their arrangement, amount of L3 cache and clock speed. On some Sandy Bridge CPUs you have a lot of time to do complicated data packing and unpacking, trying to just keep memory bandwidth usage down.
That was just one architecture. Now add all the other platforms in the mix. There are pretty many different instruction set extensions. If you don't use them properly, you can lose an order of magnitude of performance.
I think we'll need runtime code generation in the future. On system JIT/AOT also for traditionally compiled languages, such as C and C++.