Re:Helm: A functionally reactive game engine in Haskell
by fgaaldal on Wednesday August 05, 2015 @08:50PM
(#10013973)
Obviously it depends on the game. However if you do not plan to make a straight-forward game or do not have to be fast, I highly recommend the combination SDL2 + OpenGL. It just works.
- you find tons of documentation
- you will run anywhere (that is obviously not trivial)
In particular if you are going 2D you can skip OpenGL if speed is not a problem (yet).You then just write a small C-kernel which provides the main functionality and explore Haskell's FFI.
Re:Helm: A functionally reactive game engine in Haskell
by efnx on Thursday August 06, 2015 @06:45PM
(#10019924)
Check out the Haskell game dev reddit. https://www.reddit.com/r/haskellgamedev/
I think this at least exposes how you can do it, and what kind of tools it uses to accomplish it.
After I also stumbled upon this: http://elm-lang.org/guide/reactivity
And then on this: https://github.com/evancz/elm-architecture-tutorial/