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Re:Helm: A functionally reactive game engine in Haskell by fgaaldal on Wednesday August 05, 2015 @08:50PM (#10013973)
Obviously it depends on the game. However if you do not plan to make a straight-forward game or do not have to be fast, I highly recommend the combination SDL2 + OpenGL. It just works.

  - you find tons of documentation
  - you will run anywhere (that is obviously not trivial)
In particular if you are going 2D you can skip OpenGL if speed is not a problem (yet).

You then just write a small C-kernel which provides the main functionality and explore Haskell's FFI.

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