zabar
also I think the main question people will have is why do I need a llm.txt, your answer "It can give AI systems a cleaner, more focused view of your site, which may help them interpret, summarize, and reference your content more accurately." doesn't sell it. maybe if you had example of what ai systems are currently using it ?
Players discover games from vibe coders in a fairly normal ways.
Creator experience is completely integrated in Codex or Claude Code using PlayDrop Plugin and CLI. With ability to publish, add game save, multiplayer, real assets etc with just a few prompts in the normal developer workflow.
Let me know what you think.
- Twitter : They are going to have a nice display of your app in their twitter feed if you put the right meta tag, with rating, pricing, and description (App Card https://dev.twitter.com/docs/cards/types/app-card)
- Post : You can do deep linking on Twitter with native apps, about specific content of the app (which is the opposite of App Card that looks like a generic promotion of your app).
Deep linking is already possible, and used. But usually apps are sending you first to the browser, because you might be on desktop, and then redirect you to the right part of the app if it's installed.
In any case, I wouldn't call twitter a games platform. And by the way, there have been several twitter games in the past, without much success.
A new kind of marketing : Country Music Awards uses popular game SongPop
Around 150k daily active user, it's nice, especially for a first game, but with that you are not even in the top 300 of the facebook platform.
Keep in mind that games are very different from other products. You tend to have lots of them for a short amount of time, then they move to something else. It's not like a service like Dropbox where once acquire you have a very good retention.
What exactly is social in the game ?
On a side note, 4M users for a game in 6 months is great but not that extraordinary. Looking at successes like Draw Something and SongPop, from small developers too, it's more in the 50+M but it's in the mobile social space, not sure if I Am Playr is mobile or not.
I've been playing guitar (blues improv) long before I started meditating, and I really noticed the similarities in the state of mind it put you in.
I've been an insomniac for a long time and meditating did help me a lot. Be it playing guitar, sitting or doing yoga.
- When you are small, nobody will come to get you because you are not interesting enough for troll of big compagnies (except maybe other direct competitor but it's unlikely)
- Then you become bigger and you will have to deal with licenses from other compagnies and trolls.
- At that point you become defensive, and start to patent things yourself.
- Then you are unwilling to fight against patents because it starts to be an asset for you. And you might even be tempted to go to the dark side and use them to attack other companies at this point.
The good news in all that is that when you are a small company in software, you should not worry too much about patent. I don't remember any startup failing because of that...
There is also the fact that for lots of things, software are being part of an ecosystem where people come to the same solutions naturally.
Think about the "swipe to unlock", when the only thing you have to interact is a touch screen, it's not like there is lots of different possibilities.
At that point patents become harmfull because it blocks other people from making progress and having competition in a given ecosystem.
Drugs just don't have the same collision of solutions problem.
Even if it's just people's perception, it actually matters a lot. Facebook need user to trust them on privacy issues, that's their core.
I think you can see that some game especially on mobile are starting to be more social and more skill based, even if the gameplay is asynchronous. I'm thinking about games like Words with Friends or SongPop. Draw Something is also really social but it's cooperative, not competitive.
Could you tell a bit more about for what kind of analytics you are using it ? And why you use BigQuery and not some other analytics solution (Mixpanel, Kontagent, Flurry etc.) for these scenarios ?
First game to be liked by Mark Zuckerberg
People install apps a lot more easily on mobile than desktop, it's better for developer as well especially regarding monetization which means there is really no reason for a plugin.
Just for large project switching to an interpreted language like javascript with another layer of abstraction to emulate the flash API is too much of a performance hit.
- one of course is that as HTML5 get stronger flash loses interest for some scenarios (even if it's still the best choice for many like games right now)
- the other is that for mobile web, it was never the right choice. If you want to target mobile right now, you either do a really simple site in HTML or you target a deeper experience with an app, but there was no space in between for a plugin. Adobe try to embrace both of these cases with their HTML5 tools for the web and Air for the apps. I think that what Stave Jobs understood early on and a reason why he never allowed plugins on mobile browsers.