yangmeyer
4 ways to tighten your designer–developer collaboration
(1) some new users try out Gemba with a test repository, and needing to remove it to free up a slot for the "real" repo seems like unnecessary friction;
(2) some designers work full-time on a single product (e.g. in a startup) and would get loads of value (pushing hundreds of assets) for free and might never need to unlock unlimited repos.
Thoughts?
Give before you take – thoughts on the best way to implement a free trial
Bulk-Adding 3x Assets to Xcode Asset Catalogs
Apple sells all apps through its Luxemburg subsidiary, meaning Luxemburg's low 15% VAT rate applied.
On the buyer side, am I right to assume that as a VAT-registered company/freelancer I will be able to deduct VAT paid on apps purchased through the App Store?
http://changethis.com/manifesto/show/80.03.MicropreneurManif... http://www.startupsfortherestofus.com http://unicornfree.com
Point in case: I tried – and failed – to integrate Bitbucket services through their REST APIs in my upcoming Mac app (“git push assets” for designers - http://gemba.io).
After 2 fruitless days of trying to get an OAuth access token, I gave up. The Bitbucket way of doing OAuth felt weird to me, and the cluttered documentation (which felt a bit like Facebook’s developer documentation 3-4 years ago) didn’t really help.
Doing the same for GitHub was a breeze. OAuth was straightforward, and documentation was unambiguous, concise and clear.
(IANA lawyer, but I learned this from one while contracting.)