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username256

The shader code in Chroma looks to be a direct copy/paste from this old repo: https://github.com/Chman/ColorBlindr/blob/master/ColorBlindr....

I don't see it being referenced anywhere but maybe I'm mistaken.

The iOS one is unmaintained and has been for a while (it still doesn't officially support Godot 4.x). Supposedly it should be maintained again by EOY but we've yet to see any progress on it.
It's the only example so far (if we consider this poor remake a "large" game). And the team behind (Blind Squirrel) didn't use Godot as-is, they had to rewrite most of the core graphics area.

It will be a while until we see AA / AAA games in Godot, it's missing too much right now to be viable in the 3D space (again, for AA/AAA. For indies, sure, why not). One day, certainly, I hope so, but not today nor tomorrow.

Re:Practical Real-Time Hex Tiling on Monday July 25, 2022 @12:39PM (#32226893)
They still do, yes.