username256
Re:Chroma, Ubisoft's internal tool used to simulate color-blindness, o...
on Wednesday April 16, 2025 @04:07AM (#43702781)
The shader code in Chroma looks to be a direct copy/paste from this old repo: https://github.com/Chman/ColorBlindr/blob/master/ColorBlindr....
I don't see it being referenced anywhere but maybe I'm mistaken.
Re:W4 Games raises $15M to drive video game development with Godot Engine
on Saturday December 09, 2023 @10:35AM (#38582711)
The iOS one is unmaintained and has been for a while (it still doesn't officially support Godot 4.x). Supposedly it should be maintained again by EOY but we've yet to see any progress on it.
Re:W4 Games raises $15M to drive video game development with Godot Engine
on Saturday December 09, 2023 @10:30AM (#38582665)
It's the only example so far (if we consider this poor remake a "large" game). And the team behind (Blind Squirrel) didn't use Godot as-is, they had to rewrite most of the core graphics area.
It will be a while until we see AA / AAA games in Godot, it's missing too much right now to be viable in the 3D space (again, for AA/AAA. For indies, sure, why not). One day, certainly, I hope so, but not today nor tomorrow.
Re:Practical Real-Time Hex Tiling
on Monday July 25, 2022 @12:39PM (#32226893)
They still do, yes.