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Re:Chroma, Ubisoft's internal tool used to simulate color-bl... by username256 on Wednesday April 16, 2025 @04:07AM (#43702781)
The shader code in Chroma looks to be a direct copy/paste from this old repo: https://github.com/Chman/ColorBlindr/blob/master/ColorBlindr....

I don't see it being referenced anywhere but maybe I'm mistaken.

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