tsantero
It doesn't look like you have. I watched the demo video "GUN Survives a Primary Fault" and the conflicting updates were resolved with a LWW semantic, which is non-deterministic.
(EDIT: I read some docs, and it looks conflicts are resolved by choosing the highest lexical order of the value. So, apologies for the assumption. I assumed LWW because the BBBBBB update was seen last after the fault was resolved. Nonetheless, I think it is interesting you're treating the browser as a peer in the system, and not simply a client)
> this is now available to developers - with or without the academic side.
I don't understand this attitude. Working closely with academics ought to be what industry strives for. They take the time to research, formalize theorems and write proofs to advance the current state of the art in Computer Science. This research helps move industry forward. A tight relationship between industry and academia is mutually beneficial, for what should be obvious reasons.
6x Speed Improvement by Moving from MongoDB to Riak
The Future of Riak at RICON East
Riak CS is Now Open Source
Riak 1.3 Released
If my schedule permits I plan on attending.
Riak AMI now available on AWS Marketplace
Announcing Riak Cloud Storage With Multi-Datacenter Replication
Watch the RICON 2012 Live Stream
Migrating from Mongo to Riak at Shareaholic
Horia Dragomir and Stephanie Kaiser from Wooga gave a presentation[0] on metrics driven game development at GOTO Copenhagen earlier this year. Through the lens of one of their more popular franchises "Monster World", they discussed, among other things, A/B testing and the surprisingly short life (days to weeks) of a game feature before it becomes irrelevant. Nothing in their talk suggested late night meetings in dark corners, plotting to turn their users into addicts. Rather, they discussed adapting to rapidly changing trends and patterns--which sometimes but not always included introducing new in-game purchase items.
If on the surface the game industry as a whole appears to you to be an online equivalent of a casino, thats fine. What I see are dedicated and passionate engineers trying to ensure the survival a product in which they've dedicated years of their lives to getting right, by employing many of the same techniques nearly every other user facing tech company uses everyday, and I for one am not ready to cast the first stone and accuse entire industries of moral bankruptcy.
[0] http://gotocon.com/cph-2012/presentation/The%20Metrics%20Des...
I would love to analyze the in-game purchase data across multiple free-to-play games on multiple platforms (e.g. facebook, app store, etc) in order to see the distribution of user spending habits. While I'm sure there are power users who spend magnitudes more than the average, I'm skeptical that they're the main driver of revenue. What I'd like to see is the average % of users who make in-game purchases, the average in-game purchase over time, frequency of purchases and what % of total revenue the average represents.
Unfortunately, I don't think Zynga et al will be releasing this data publicly anytime soon.
Also, Anthony Molinaro from OpenX will be speaking at RICON, the distributed systems developer conference we're hosting i October. Tickets are still available :)
Riak at Braintree
If the network god's allow for it, live-streaming of the talks is also being considered.
That being said, I don't care how difficult the job market is--if a potential employer demonstrates that they have no regard for your personal privacy during the interview process, you should thank them for their time, smile and never look back.
Basho Unveils New Cloud Storage Software: Riak CS
Value creates opportunity.
I'm not suggesting that Bill Gates wasn't/isn't ambitious, but if one of your ventures has made you a billionaire I'd imagine it be much easier to stay on board and see how far you can ride that train.