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trkulja

Cheers!
Oh definitely, the whole arduous process of finding a solution and then getting the best time possible is fascinating. We actually wrote a bit about it here in terms of the Rubik's cube itself: https://www.eclidus.com/our-story.html
Oh and we got featured by Apple. That's what drove the initial sales.
Yes sir. You can YouTube it as some people have posted the algos they discovered. :)
Made a Rubik's cube kind of game for phones (http://eclidus.com) with my buddy and sales were at that level for a while. Then they died down, I couldn't be bothered to market it so I made it available for free. :)

I'll probably try something similar again. ¯\_(ツ)_/¯

Re:Web3? I have my DAOts on Wednesday December 08, 2021 @09:09PM (#29493013)
Could you expand on the VC part please? What is their exact interest here?
Re:Show HN: I built a website builder on top of Notion on Thursday October 21, 2021 @07:55PM (#28952294)
Hey Noah nice to see you here! Glad I could contribute even a small amount (the Savvy Portfolio template) to this awesome project.

To the people here wondering how does this compare to Squarespace and Wix: it does not. This is for Notion users who want to publish a website while using Notion.

Show HN: I think I made a 2D Rubik's cube

A while ago, my friend (an avid cuber) and myself tried to perfect a game that captures the feeling and difficulty of solving a Rubik’s cube.We got great feedback from the cuber community, got featured on the App Store and now we decided to release all three puzzles for free.(Note for cubers: It’s somewhere between the Pyraminx and the classic cube in terms of difficulty.)If anyone is willing...

( Read More... | no comments | 2 points | on HN )
Love the simplicity of it. Good luck!
Hey guys,

So my friend (an avid cuber) and myself spent the last 7 months trying to perfect a game that captures the feeling and difficulty of solving a Rubik’s cube.

In short - we’ve searched for a mobile game that captures everything that we love about real-world twisty puzzles. All we found were either 3D recreations that were cumbersome to use or 2D puzzles that are too simple. (If you want to read more on why we did it, you can read the whole story here: http://www.eclidus.com/our-story.html)

So in the end we made a completely new puzzle that is optimized for touchscreens but tries to keep all of the properties of the real thing. We discovered that we really like to play and replay it, so we put in the work, worked a ton on the design, animations and sound and made it available on Android and iOS.

We opted for a premium model (you pay $1.99 once and that’s it) instead of relying on ads because I thought it really should have a clean design allowing you to focus on the task.

We plan on adding more puzzle variants and features (such as a timer and/or a leaderboard) but we first want to see if there is an audience for this.

Anyway, it’s called Eclidus and the website is linked in the original post - so please let me know what you think of the game and the business model. :)

(Note for cubers: It’s somewhere between the Pyraminx and the classic cube in terms of difficulty.)

Hey guys,

Damjan asked me to post a comment here, he says he is sorry but HN is not allowing him to respond to all coments quick enough. But stay assured he will anwer each and every question. :)

Cheers.