svig
svig on Hacker News
Posted by
svig on Saturday February 22, 2020 @12:44PM
from the medium.com dept.
Posted by
svig on Friday March 23, 2018 @09:23AM
from the labs.saranyan.com dept.
Hi, no TED did not authorize it. Neither, they said otherwise. I tweeted a note to Chris with a link to the project.
Posted by
svig on Monday February 05, 2018 @01:27PM
from the show-hn dept.
Posted by
svig on Thursday January 25, 2018 @09:29AM
from the show-hn dept.
Posted by
svig on Thursday February 23, 2017 @11:48PM
from the smerity.com dept.
Posted by
svig on Tuesday February 21, 2017 @09:36AM
from the linkedin.com dept.
Posted by
svig on Monday September 19, 2016 @10:41AM
from the medium.com dept.
Posted by
svig on Wednesday July 27, 2016 @08:52AM
from the medium.com dept.
Yeah, haptic feedback is challenging. The thing that gets challenging in my opinion with 3rd party haptic sensors is a low latency integration. Also, there are no hardware standards that define performance/latency requirements for a good AR experience. All those things will contribute to designing haptic devices.
I saw a paper recently http://aut.researchgateway.ac.nz/handle/10292/9652 around a low cost haptic game controller, which interested me a lot. There might be clever ways to create alternate haptic feedback like hot or cold sensations when an object is grabbed or interacted with (https://www.sciencedaily.com/releases/2015/11/151110082541.h...).
Because AR itself is not mainstream yet, it is quite hard to figure out what is the right haptic feedback that feels natural. I am hoping this will evolve.
What exactly is a bubble here? I think AR is going to hit high strides.
Posted by
svig on Monday June 13, 2016 @01:01PM
from the techcrunch.com dept.
Posted by
svig on Monday June 06, 2016 @08:50PM
from the medium.com dept.
Theoretically can't Facebook can create a similar app with about 99% accuracy?
On a tangential note, privacy is going to have interesting connotations as we build wearables and work to forget different ways of socially connecting them.
yeah, the biggest plus of AR is interaction. They failed to showcase that.
Will be excited if they ship. The technology (AR, MR whatever you want to call it) will redefine how people collaborate.
Companies that keep things under wraps showing bits and pieces are hard to trust. Demos are easy. In a perfectly orchestrated environment, you can show whatever you want. It means very little in terms of what your final product/experience will be.
They are just showcasing all the possibilities. Their demo could be more 'real'.
The MR effects are awesome, but for the use cases the demo targets, it needs to be more...seamless? Probably it is just the way the demo was shot. Also, I would love for them to dismiss the windows, declutter the space and pull other things back in. I understand this just showcases all possibilities, but I feel a story could be told better.
For instance, the email around Mt. Everest project was cool. Showing an interaction with the project would have been cooler. But, fun stuff nevertheless.
Looks like someone is wearing it.