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sven_n

Re:The One Man MMO Project on Friday September 27, 2019 @12:05PM (#21093434)
Usually, you keep all the state in memory and save at specific points/actions to a database. Then, not all state is shared with all thousand players, but only within a visible range. And then, not every kind of state is shared with other players. In the end it’s manageable with simple TCP or custom UDP connections.
Re:Microsoft learned from the past to design its future on Monday April 29, 2019 @12:27PM (#19779817)
Did they show Macs by purpose on the pictures? ;)
Maybe forums related to the project domain ;)
I'm doing this even more extreme... querying a whole complex object graph based on an entity framework core model :) https://github.com/MUnique/OpenMU/blob/master/src/Persistenc...