sven_n
Re:The One Man MMO Project
on Friday September 27, 2019 @12:05PM (#21093434)
Usually, you keep all the state in memory and save at specific points/actions to a database. Then, not all state is shared with all thousand players, but only within a visible range. And then, not every kind of state is shared with other players. In the end it’s manageable with simple TCP or custom UDP connections.
Re:Ask HN: Which Open Source projects are looking for maintainers?
on Thursday August 22, 2019 @01:44PM (#20770600)
Re:Microsoft learned from the past to design its future
on Monday April 29, 2019 @12:27PM (#19779817)
Did they show Macs by purpose on the pictures? ;)
Re:Ask HN: Where to discuss ideas for the future of an Open Source pro...
on Sunday December 30, 2018 @02:24PM (#18790820)
Maybe forums related to the project domain ;)
Re:SQL Tip: JSONB_AGG in PostgreSQL for simple one-to-many joins
on Friday August 03, 2018 @04:19PM (#17683278)
I'm doing this even more extreme... querying a whole complex object graph based on an entity framework core model :)
https://github.com/MUnique/OpenMU/blob/master/src/Persistenc...