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Re:The One Man MMO Project by sven_n on Friday September 27, 2019 @12:05PM (#21093434)
Usually, you keep all the state in memory and save at specific points/actions to a database. Then, not all state is shared with all thousand players, but only within a visible range. And then, not every kind of state is shared with other players. In the end it’s manageable with simple TCP or custom UDP connections.

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