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supertommy

I setup the initial project to get claude started in a structure I like and there are some shared libs that I had written before AI lol

The constraints were built up over time as we did the project; claude.md also got pruned several times to move things around so it references other files as claude finds it needs that information

yea, I am looking into how I can maybe fine tune a model for a more data-oriented world view

thanks! bloom and fresnel :D
thank you! I can't take credit for the models lol they were from the Hello Mario Framework (now archived)
yes, it is a skill that requires learning like anything else
yea... you got me lol I was literally thinking of adjusting that yesterday as the last tweak but I didn't get to it

good eye for detail

$200 Max subscription but yea, it would have cost a ton at API rates
thanks! yes, also really inspiring to see what we can all do with it now

Show HN: I made a Mario Galaxy game with Claude Code and Three.js in 53 days

https://supertommy.com/games/super-mario-galaxy-movie-game/

I'm the developer. Happy to share the process and learnings.Architecture:- Custom SoA ECS for cache-friendly iteration, zero allocations in hot loops. Benchmarked against bitECS/miniplex.- Process manager inspired by Game Code Complete's but data-oriented so processes are pure data, systems contain the logic.- Multi-field gravity with 5 types (point, parallel, segment, cylinder, convex hull)...

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