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strataspace

Re:Have we reached peak Markdown? on Tuesday September 29, 2026 @11:21AM (#49894894)
We bundled Three.js, D3 and Mermaid into a pre-packaged HTML sandbox environment for embedding in Markdown docs, and gave the keys to Astra over MCP. It created a single-level game that, if not quite AAA-worthy, would have deeply impressed me a year ago. Today, it just makes me want to apologize to Dan Greenheck.
I tried this with DOOM. Fable 5 did a pretty shit job. Astra made pretty crazy animated sprites and was pretty good considering.

The fact that these are at all playable and 100x my programming skill level is pretty depressing from a certain pov. The ThreeJS dude posted ab how demotivated he was to continue his work, and while I was never a dev that did much with webgl, I commiserate.

Looks nice. I could use the fear and greed index without the overlap of the meter and number. The first demo grid comes up blank for me also. Don’t know if that’s intentional.

Covers a lot of ground with these though

Re:Ask HN: What job boards are good these days? on Thursday September 24, 2026 @11:42AM (#49832282)
I set up a funnel with an agent searching, adding to a SQLite for dedup and company limits enforcement, doing an ast pass on a resume, and then submitting.

It works upsettingly well

Show HN: Sandboxed HTML in Markdown (With Doom, Sort Of)

https://strata.space/@strataspace/doom-sort-of

We made markdown HTML code fences runnable in an isolated sand-box, with access to popular JS libraries for data viz and 3d graphics including D3, Mermaid and Three.js.Design docs are how we communicate ideas with other people, and increasingly with agents. We got used to code blocks and embedded images, but agents can do amazing things when their canvas is HTML. Interactive visualizations make...

( Read More... | no comments | 2 points | on HN )