shanee
Re:Procedural Island Generation
on Saturday September 26, 2015 @06:26PM (#10284637)
Hey snake_case, glad you like my post!
Can you share the height map you created with the rivers? Currently for river generation I am basically picking a coordinate at random around the centre and go downwards until it gets to a sea or a lake.
I should probably edit the post and mention this but didn't want to make it too long.
Love the fact your project is for the Rift and Hydra. I've set up a VR station with the Hydra at the office, maybe I can give it a go next week :)
Procedural Island Generation
Re:Planet Generation - Part I
on Tuesday August 05, 2014 @11:00AM (#8137230)
Ha! Nice to meet you here :)
Re:Planet Generation - Part I
on Tuesday August 05, 2014 @10:56AM (#8137204)
You'd actually generate noise just the same way as I used 3D Simplex noise.
I am unsure on UV mapping though as I have not experimented with it yet when using geodesics. Instead I just escaped the problem by using a collapsed cube :)