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Re:Planet Generation - Part I by shanee on Tuesday August 05, 2014 @10:56AM (#8137204)
You'd actually generate noise just the same way as I used 3D Simplex noise.

I am unsure on UV mapping though as I have not experimented with it yet when using geodesics. Instead I just escaped the problem by using a collapsed cube :)

Re:Planet Generation - Part I by jengamaster on Tuesday August 05, 2014 @12:54PM (#8137909)
Ahh, I get it. Took me a couple reads of the code to see what was going on, but that is pretty cool. Thanks for the info!