pixelate
How to email journalists without wasting their time
Being a Freelancer in Stockholm, Sweden
My Amiga 1200 setup
Running a Web Service as a Single Developer (Rails/Heroku)
4 Great Indie Games: Pay what you want – in Bitcoins
Lifetime revenue of our indie game by platforms
Promoter now officially supports both games and "regular" apps
Thoughts on Adobe Creative Cloud
Being a Freelancer in Stockholm, Sweden
Here's what Spirits will look like on the new iPad
The Tools We Use Everyday
Interview: How to successfully launch an iOS game
Even though an EA division would pay as much as an indie, I think the pricing is still very fair with effectively being less then 9 EUR / month and with the fact that I don't charge people if they don't want to renew after one year, but still keep the existent data.
I considered monthly subscription and want to offer it in the long run. Recurly looks like the best solution out there, but it's also pricey when you're starting out and want to keep costs low.
I really went with the most simple solution I could come up with, which is one price point and Harvest+PayPal as a super cheap payment solution that does not require payment gateway and merchant account.
The syntax is different from Google Alerts (see the little grey text above the text field for the search terms). For your app I'd try "multi user browser" without commas.
There are some things about it that are games-specific, such as the festival calendar and the sites that Promoter is crawling for press mentions. It could be expanded to non-game apps in the future, but I wanted to start with the area I have most expertise in.
The VAT pricing is due to the tax rules we have in Europe, but I can see that it adds noise to the price point. Monthly payment is something I'd want to add, but I wanted to keep it as simple as possible starting out.
For the average scores you enter the scores from the reviews to Promoter (e.g. 7 out of 10). Promoter will then calculate the average of all reviews.
Not sure what you mean with the Google+ joke? ;)