phest
Increase security with site isolation (Google Chrome)
edit: "HTTP" can also be a trigger.
edit:
List of service agnostic triggers:
- Recurrence (RecurrenceTrigger an event to run at regular, customized time intervals)
- HTTP (Trigger an event based on a select REST API)
- HTTP + Swagger (Trigger an event based on a select Swagger-enabled API)
- Button (Manually trigger a flow)
- Request (This is an incoming API call that could use actions in a Logic App or other API to trigger this flow)
- RSS - When a feed item is published (Triggers a workflow when a new feed item is published)
edit:
List of service agnostic actions:
- S/FTP - Create file (This operation creates a file)
- S/FTP - List files in folder (This operation gets the list of files and subfolders in a folder)
- Delay (Set how long an action should be delayed once the flow is triggered)
- Delay until (Delay an action until a specific date. For shorter time periods, use the Delay action instead)
- HTTP (Choose a REST API to invoke)
- HTTP + Swagger (Choose a Swagger-enabled API to invoke)
- Response (This is an incoming API call that could use the results of an action to trigger this flow)
- Compose ?
- Filter Array
- Mail (Sends an email)
- Push notification - Send a push notification (Sends a push notification to the Flow app)
- RSS - List all RSS feed items (Get all RSS feed items)
- SMTP - Send Email (This operation sends an email to one or more recipients)
Outstanding work. This is an excellent, simple and original logic game, well done.
Only negative thing I experienced: it can be tough(/not particularly fun) to find similar rows/columns when playing on larger grids. And I don't feel like finding similar complex line patterns is where the game design esthetic shines. Not sure how you could solve this. Perhaps some sort of visualization of similarity of rows for larger grids? Say two rows are identical (minus missing tiles), then the same little icon could appear to the right of each row. Icons could be differentiated by shape, or color. Just an idea. Good work :)
Disclaimer: I'm a game designer
Could you tell us about how the software works?
(heads up, these are returning 404s: http://haxe.org/support.html http://haxe.org/donate.html)
Cart Life exits Steam, goes open source
Would that explain why this post moved from number 3 on HN to bottom of page 3 in a matter of minutes?
And sound as in sound effects. I wrote more about that process here [2].
[1] http://hello.eboy.com/eboy/ [2] https://news.ycombinator.com/item?id=7192558
[1] http://www.amazon.com/Mobile-3D-Graphics-Kaufmann-Computer/d... [2] http://processing.org/
It's here if anyone is curious: http://shop.venuspatrol.com/products/eliss-scarf
Thanks! I used Apple Logic, long time user since the Emagic days. [1]
My dad and his brothers and sisters grew up under a strict piano every morning before school regimen.
He tried to teach me too when I was 5 or 6 with little discipline and moderate success, it never went very far, I wasn't very interested in the technical stuff, I just sometimes fussed with it. Eventually in my teen years I got into playing guitar and come up with structured songs, then piano, then singing, then music production, then electronic instruments... But always as a self taught hobby, not much discipline. I know close to nothing about solfege. I mostly fuss with stuff and try to find melodies that sound good to my ear.
It's funny because musically I became the opposite of my dad. He has absolute pitch, I absolutely do not. He can't memorize songs because he was taught to play while reading scores, I can't read scores and play everything by memory. He never made a song of his own, I only play my own stuff. That said the times he tried to teach may have been important, I think I have a good ear for melody and those very early days of piano playing may be why (but that's just a guess).
In the meantime the trailer is here: https://vimeo.com/85870689
Eliss Infinity is a reboot of Eliss which was an early iPhone game (2009) which took me 5 months of work (+2 months to learn and build libraries in OpenGL and Objective-C). I polished it, made it more accessible, added a tutorial, added new modes, new music, a text-free interface... made it universal (there was only one resolution when Eliss came out), added Game Center, sync ... All this work took me more than twice the work I put into the original game.
Let me know if you have any questions.