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Re:Rive Renderer for real-time vector graphics is now open s... by ohwellhere on Wednesday March 20, 2024 @01:29PM (#39769644)
Bevy but not Godot?
Re:Rive Renderer for real-time vector graphics is now open s... by Simran-B on Wednesday March 20, 2024 @05:32PM (#39772251)
Bevy is written in Rust and according to https://github.com/rive-app/rive-bevy/, the backend used for the integration uses Vello (also Rust), not the Rive renderer. Could be that integrating Vello into the C++-based Godot would be finicky. With the Rive renderer open-sourced, maybe both Rive and Godot will see an integration using the Rive renderer?
Re:Rive Renderer for real-time vector graphics is now open s... by scarnie on Friday March 22, 2024 @06:39AM (#39789268)
I’m quite interested in Rive + Godot

Incidentally, I recently opened a PR to add Metal to Godot via https://github.com/godotengine/godot/pull/88199

Re:Rive Renderer for real-time vector graphics is now open s... by hipjiveguy on Sunday March 24, 2024 @09:45AM (#39807192)
Never tried using it, but this github repo shows rive + godot4 in some fashion

https://github.com/kibble-cabal/godot-rive