montagh451
montagh451 on Hacker News
Lots of details are glossed over in this article. My main questions:
- What does this mean for stock grants? Are they being adjusted up? down? not changing?
- What levels will expect to see this salary bump? Is everyone currently sitting at 160k getting a bump to 350k?
There are some interesting developments happening here. Tools like divjoy blend the no-code/low-code paradigm with the ability to dive into actual code. The future will be a mixture of the two.
Posted by
montagh451 on Wednesday September 08, 2021 @01:30PM
from the arahansen.com dept.
The visitor pattern ended up being a simple but powerful solution here. I'm curious to start exploring more design patterns and how they might be used in a UI context.
Posted by
montagh451 on Monday August 16, 2021 @01:29PM
from the arahansen.com dept.
Wow this looks awesome. Thanks for sharing!
I will be posting updates as they’re ready. Keep an eye out! I would like to include some sort of blog format.
Just standard rule set at the moment. Hopefully can expand on this in the future!
I’ve been dreaming of adding this! It’s certainly on my roadmap. Keep an eye out for updates on this
Yes! This would be a great addition. Thank you!
Hey, thanks so much for the feedback! These are great suggestions. I’ll take a look at these!
If this project garners enough interest, totally possible!
I am actively working on robust custom monster support. Keep a look out for that update soon!
Thanks so much for the feedback! I'll take a closer look at these. Great suggestions!
the basic ruleset is free to use in commercial products under the OGL [1]. The official Wizards of the Coast published adventures are not free for distribution and is (legally) available only through authorized resellers like D&D Beyond and roll20.
[1] https://dnd.wizards.com/articles/features/systems-reference-...
Hey, I'm sorry to hear that. Could send an email to
[email protected]? I can try to get you sorted out.
Public/sharing options is something very high on my priority list. I wanted to get the core functionality right before moving on to that feature set.
As for the js bundles, everything including webpack is managed by next.js, and it handles code splitting at the route level. I'd like to converge the /page and /character pages to reduce the network calls, but unfortunately its out of my control right now.
I will take a look at the encounter ratings. Thanks for letting me know!
This is exactly what drove me to build Adventurekeep. Try it out and let me know what you think!
React for the front end, node/Apollo Server + prisma graphql for the back end.
EDIT: I should probably elaborate that the FE is actually next.js
I totally know what you mean - a DM can really make or break the experience. I have some ideas around this that may surface in Adventurekeep at some point.
I hope you get an opportunity to play again. D&D is such a unique experience that everyone should be able to participate in.
Hi there sorry about that - to clarify, there _is_ a paid upgrade (the core product is, and always will be, free). To be clear, we in no way sell your information to 3rd parties.
I apologize there is no privacy policy in place at the moment. I will get that in place ASAP.
EDIT: You can find our privacy policy here: https://adventurekeep.com/privacy
Thank you! Thanks for checking it out
The front end is built with react, backend is using using prisma and Apollo Server.
There is no plugin system currently, but something I'm open to! I think that could be a great way to let people make Adventurekeep into what they really want it to be.
I do have an internal roadmap. If there's broader interest, I could clean it up and make it a public Trello board.
The application is not currently open source. But that could change if I were to introduce something akin to a plugin system.
Thanks for the questions!
This is great feedback! I've been considering adding power-user keyboard navigation like you're describing, as I too would love to have these sorts of interactions.
I'd love to know what other sorts of keyboard interactions you would like to see. I will look into this and keep you posted!
It's definitely something I'd love to do. I have some ideas on how to make this work - unfortunately, D&D Beyond does not provide an API, so it won't be trivial. I'll be posting updates as I make progress on this.
Thanks for the feedback!
Great to hear! Thanks for checking it out.
I have some improvements coming to the encounter generator coming very soon! At the moment, you can only import monsters from the SRD (aka, basic ruleset). But I'm working on robust support for custom monsters, and customizing existing monsters.
Hey everyone,
I've been playing Dungeons & Dragons for several years now, and have been in search of a set of tools that work cohesively together. Nothing I found quite fit the vision I had in mind, so I decided to build a toolkit myself.
Adventurekeep is a toolkit for planning and running sessions of D&D. It allows for planning combat encounters, quickly referencing rules, wiki-style smart linking, and simple drag-and-drop page management.
I drew inspiration for the site from productivity tools like Notion, with its super-powered text editor, and took that concept to make it more tabletop gaming focused.
This is really just the beginning of my vision for Adventurekeep. I have a lot of great ideas in the works like a live player view, and robust sharing capabilities. If you're a D&D player, or have a general interest in tabletop gaming, please check it out and let me know what you think! I'd love to hear from you.
Posted by
montagh451 on Tuesday December 03, 2019 @03:11PM
from the show-hn dept.