News for hackers. Stuff that matters.

mkimball

Re:Show HN: The classic Minesweeper on an irregular grid on Friday February 02, 2024 @09:15PM (#39237001)
'Delete' is an interesting take on Minesweeper, played on the surface of irregular 3D objects: https://store.steampowered.com/app/773670/Delete/
Starlink's RFC 8805 geolocation list is publicly available:

https://geoip.starlinkisp.net/feed.csv

Folks interested in geofencing content and such pull from there.

Re:DOS Game Club on Saturday September 02, 2023 @07:31PM (#37366370)
The announced sequel was cancelled, due to a lack of funding. However, they are still working on a 'remaster' of the original.

Source: https://www.rockpapershotgun.com/twinsens-little-big-adventu...

Re:Disco Elysium – The Final Cut on Sunday August 06, 2023 @12:16PM (#37023493)
I don't think the story is so simple. Here is a 2.5 hour video investigating the issue: https://www.youtube.com/watch?v=JGIGA8taN-M
I too am a long time owner of of FLStudio. However, I have noticed that many new features added to FLStudio are not added to the base program, but rather sold as an add-on.

Perhaps the free lifetime updates plan is the reason for this.

Re:WebGL2 Fundamentals on Sunday February 26, 2023 @02:54PM (#34948743)
I was the primary programmer on this web based 3D dungeon crawler: https://mkimball.itch.io/gift-of-fire

It's slow to load, and you'll get lag when you move around a bit, and this is due to slow shader compilation, which I wasn't able to avoid with stock Godot 3.5. You can't easily multithread your WebGL application (at least not without a bunch of caveats), so the audio glitches as well. Additionally, streaming a lot of content while providing a good user experience is an extra design and technical challenge compared to downloading a native app.

Every shipping game is a miracle - by doing WebGL instead of native, you are adding a bunch of additional challenges. And for what? Players are just as happy to download a native build.

Midjourney, actually. :)
Depends on what you mean by "real time". My method of crawling the stack impacts execution speed of the app you are tracing. I intended to do future work to minimize that impact.

With allocscope, you do get a callstack for the allocations which leak, though.

Yeah, it's a curses based interface, but with an option to output a text report for offline use.

Good idea to add screenshots.