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maikklein

Re:AMD Open Source Driver Supports Latest GPUS on Tuesday November 24, 2015 @11:13AM (#10621548)
Nice conclusions, have you even had a look at the source for gameworks? I can't find anything that will make it run slow on AMD.

Not to mention that a huge amount of games are using Gameworks PhysX.

Unreal Engine, Unity etc also use PhysX.

Re:Reflection in C++14: Explanations on Saturday November 21, 2015 @12:57PM (#10607447)
Afaik reflection doesn't make it into C++17.
How does Kotlin compare to Ceylon? Has anyone written something in both languages and can share their impression?
Re:AWS CodePipeline on Thursday July 09, 2015 @06:24PM (#9861103)
Could I install Unreal Engine 4 on CodePipleline so that I can build my game remotely?
Re:Mono for Unreal Engine on Thursday May 14, 2015 @08:56AM (#9544822)
(Also, don't bother. It doesn't work with the most recent version of the engine either)

That is not the bad thing. They said they wanted to make it stable for 1 version before upgrading to the newest.

The problem is that is super buggy right now. It crashes almost all the time on my machine.

Re:Mono for Unreal Engine on Thursday May 14, 2015 @08:53AM (#9544802)
Licensing How much does this cost?

To redistribute code written with Mono for Unreal Engine, you must have a commercial license to the Mono runtime.

These licenses are included in Xamarin's commercial products for targeting Mac, Android and iOS.

Xamarin product pricing starts at $0 for Starter Edition and adds Visual Studio support at $999 per developer, per platform.

In addition, you still need to comply to your license agreement with EpicGames for Unreal Engine.

Re:My Isometric Voxel Engine: One Year Later on Friday October 10, 2014 @03:06PM (#8439482)
Perfect timing, I just started to look at voxels yesterday.

Which resources can you recommend if I want to learn more about voxels?

Re:Show HN: Howm – A Vim-like tiling X11 window manager on Friday August 29, 2014 @08:28AM (#8242210)
Interesting, but you really need to do some showcases.
Re:Notch programming a Doom-like in Dart on Monday August 25, 2014 @03:11PM (#8223521)
I can't change the streaming quality? Is this a bug?
Re:Entropy on Sunday August 17, 2014 @03:11PM (#8190126)
I see an evil DRM for games, you buy a game and textures will decay over time until you buy the game again to reset the decay.
Re:First taste of Rust on Thursday July 31, 2014 @04:36AM (#8113043)
I was pleasantly surprised by the combination of pure functions..

But Rust doesn't have pure functions.

He wrote

  either :: (LoginError -> Text) -> (Text -> Text) -> (Either LoginError Text -> Text)
But shouldn't it be

  either :: (LoginError -> Text) -> (Text -> Text) -> (Either LoginError Text) -> Text
Oh, then it was my fault! I didn't even think to press the play button because I haven't written any code yet.

Now I am seeing the interactive tutorial. Thanks

Funny I just started to learn Clojure 2 days ago and dropped it because I lost interest in it.

I always wanted to join some AI competition and this might actually be fun.

The sad part is, there are no game rules. Yes he explained them a little bit in the blog but it was way too broad.

Also there is no tutorial on how to get started anywhere. I am assuming I need this https://github.com/codecombat/codecombat

Re:Babun – A new Windows shell on Wednesday May 14, 2014 @09:55AM (#7743694)
I love you. I was thinking how awesome it would be to use tmux on my windows machine so I tried pact install tmux and it worked.

Thank you so much, that's pretty awesome.

Re:Nimrod for C programmers on Sunday May 04, 2014 @07:00AM (#7693882)
I saw that you can even generate C++ code from nimrod and that you can automatically generate c wrapper with c2nim, but how does it play with C++? Can you easily use C++ libraries in Nimrod or do you have to write a C interface?