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together with colleagues from EPFL I developed a new statistical model that can be used to (a) understand & visualize the skill of sports teams and players, and (b) to predict outcomes of matches. The model is trained on historical data.
In short: it's an extension of the Elo rating system & TrueSkill. The way we improve upon these is by letting the (latent) skill of players & teams change over time in a more flexible way.
I developed it as a Python library, with a (hopefully) easy-to-use API. I'd be happy to get your feedback!
Today I'm presenting the paper we wrote about the model & the inference algorithm at the Knowledge Discovery and Data Mining (KDD) conference in Anchorage, Alaska. It explains all the technical details [1]
A Surprising World Cup? Not So Fast
I think we were off to a good start after Morocco vs Iran (for which we had significantly different predictions and got it right), but lost quite a bit with Danemark vs Peru (we had Peru as favorite).
Compared to TrueSkill, our model is able to learn the dynamics of football teams' skill in a more flexible way, and therefore we achieve slightly more accurate predictions. It also makes for great visualizations!
For those of you who know the Elo rating system: our model is similar but beats Elo by ~10% [2]
Our goal is to use the kickoff.ai platform to continuously evaluate and improve our models. We hope to become the FiveThirtyEight of football! [3]
Links to our Euro 2016 model & show HN:
https://news.ycombinator.com/item?id=11868863 http://euro2016.kickoff.ai
[1] https://www.microsoft.com/en-us/research/publication/trueski...
[2] in terms of log-loss, compared to a baseline that gives probability 1/3 to each outcome.
[3] Actually, FiveThirtyEight also has football predictions (albeit only for club competitions): https://projects.fivethirtyeight.com/soccer-predictions/
Show HN: World Cup 2018 Predictions with Bayesian ML
- about friendly games: agreed, in the future we'd like to downweight them (as well as downweight older games over newer ones)
- about substitutions: at training time, we look at the number of minutes each player has spent on the field. At test time, we assume there will be no substitution. Could certainly be improved :-)
- about teams that are already qualified: true, our model does not encode all these contextual factors, and arguably they are very important for certain games. If the lineup changes (e.g. star players resting) it does impact the prediction.
You know the saying, "all models are wrong, but some are useful" - our model is clearly too simple to encode many of these complex patterns, but we believe that's alright!
Nice that you had some similar ideas :-)
In short: at its core, the "Elo assumption" postulates that every team can be represented by a real number (that can be interpreted as the strength of the team), and that the probability of the outcome depends on on the difference in strength. In the vanilla Elo model, the outcome is binary, but it's easy to make it ternary.
The actual lineup does impact the predictions - we will update the lineups before the start of each game, when the lineup is anounced.
In a future version, we would like to make it possible for visitors to change the players in the team, and automatically update the prediction.
We innovated on two aspects of the traditional Elo model, in which every team has an independent parameter:
1) We actually model the strength of players instead of teams. This makes it possible to learn from games that were played in championships between clubs, and transfer this knowledge to games between countries
2) There is a not-so-widely-known connection between Elo-type comparison models and Gaussian process classification. We leverage this, and get a full posterior distribution for each team's strength. (Information on the uncertainty of our estimates helps a lot in coming up with sensible predictions)
If anyone wants to know more (explanations on the web page are very superficial at the moment), please drop me a line!