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lmcd

Re:How to Make a Nintendo 64 Game in 2026 on Thursday August 06, 2026 @12:17PM (#49198748)
I’ve been building quite an ambitious flash cart menu system for the N64 recently, and it’s been an absolute joy! Would really recommend anyone with a curious, hacker mindset that grew up with these consoles to explore this platform - it’s fascinating!

Here’s what I’m working on - it contains a comprehensive retail game metadata library & cheats database, can screenshot running games and execute frame-perfect tool-assisted speedruns: https://youtu.be/UyqtU0hgGRA?si=_YisdNOrQrSpdpNT

Re:What was your "Oh Shit" moment with GenAI? on Saturday June 06, 2026 @04:48PM (#48428872)
Recently I realized Claude can create working novel GameShark/cheat codes for retail N64 ROMs by pointing it at a decomp project and just requesting the cheat you want. Pretty cool!
Re:RAM now represents 35 percent of bill of materials for HP PCs on Thursday February 26, 2026 @03:53AM (#47163605)
I've recently started a side project for the N64, and this is very relatable! Working within such tight constraints is most of the fun.
Re:Building DSLs in Swift on Sunday October 14, 2018 @08:44PM (#18216568)
Something similar here: https://github.com/lmcd/EasyAnchors
Re:WebGL 2 Interactive GPU Cloth Simulation on Wednesday June 21, 2017 @10:25AM (#14604048)
Yep, around 1fps on a 2017 15" MacBook Pro. I'm seeing similar issues with some of my own WebGL work on this new machine :(
Re:Ask HN: What are you working on? on Thursday April 06, 2017 @10:34PM (#14056631)
Thx, appreciate it! Pop me an email and I'll keep you in the loop: [email protected]
Re:Ask HN: What are you working on? on Thursday April 06, 2017 @10:54AM (#14051041)
How's about this: https://www.youtube.com/watch?v=BD15ncn7KQw

Note: this video is 100% real, but I trimmed out some frames here and there (during keypresses and Shopify auth) to make for a seamless pitch.

Re:Ask HN: What are you working on? on Tuesday April 04, 2017 @04:40PM (#14036985)
* A pixel-perfect WebGL/JavaScript implementation of UIKit/QuartzCore that runs basic iOS apps in a web-based simulator at 60fps

* A Swift 3 -> JavaScript compiler with many language features, full type inference and more

* Many interesting ways of combining the above to form interesting new development/learning/prototyping tools

* One such tool/product has a full WYSIWYG app builder, with drag/drop UI components, auto layout, etc (think Interface Builder but with pluggable logic). I have a backend supporting this that can generate an .xcodeproj, compile, codesign, etc on the fly to a real, fully native app

Started as a browser-based version of Reveal (https://revealapp.com/), and spiralled out of control from there.

One of the spin offs: http://shopmo.co (not fully live)

Here's one approach you could use if you had a reliable zero-day at your disposal. I've been out of the jailbreak scene for a while, so I might be way off the mark:

1) Have zero-day ([0]) that can be used to deliver executable payload over SMS (think Stagefright). iOS devices can receive text messages before the filesystem is decrypted. Perhaps Apple should close this vector.

2) Deploy dylib that patches the SpringBoard UI (where the lock screen lives), disabling the code that counts incorrect passcode attempts

3) Brute force the passcode

[0] http://www.wired.com/2015/11/hackers-claim-million-dollar-bo...