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This is relevant as the Social Democrats are pro chat control, while the Left Party is against chat control.
But the metrics/tracking crowd - especially the ad vendors - hate that, and they are more important to most companies/websites than the users.
(It also limits what methods you can use for site improvement, so it's a bit inconvenient for you too.)
Since the number of coins mined is fixed regardless of the effort expended, the revenue per card would tank if every ethereum miner switched to other coins.
It's pretty much a Stripe competitor, plus BNPL.
The law covers all employers and employees regardless of union membership, but agreements between unions and employer organizations can limit the scope.
As you say, in practice companies will often sweeten the deal with a big severance package if they want to make changes which the law doesn't allow. I.e. get the right people to voluntarily resign instead of having the wrong people being laid off.
It runs a modified OpenWrt, TurrisOS, which is open source.
They're a bit on the pricey side, so "worth buying" from that perspective will be up to you.
Edit: Turns out there might be a 2022 version which would fit your bill (except the time tested part), but it's not launched yet. https://forum.turris.cz/t/turris-omnia-2022/15995/144 https://twitter.com/turris_cz/status/1448535213626200066
I checked whattomine a few days ago and compared the hash rates of each coin. To make it simpler to compare, I converted it into RTX3080 equivalents. With this measure the hash rate for Ethereum was equivalent to mining with a bit shy of 10 million RTX3080s.
Ethereum Classic, which is the second biggest coin listed on whattomine, had a hash rate equivalent to about 263000 RTX3080s. I.e. Ethereum has 37 times more miners than Classic, and if they all moved to Classic the revenue would be slashed to 1/38 of what it is now while everybody would incur the same costs as now.
Ravencoin is the second biggest mineable coin (Monero isn't profitable to mine even now, so it does not matter) and Ethereum is 83 times bigger than Ravencoin.
It turns out Ethereum is more than 16 times bigger than every other coin listed on whattomine combined.
For most projects, both "knowing what to build" and "working software" will never be 100% clear.
From the merchant's perspective:
- There is a law regarding cash registries, to prevent tax evasion by cash accepting businesses. The cost for getting a compliant cash register is probably at least as high as getting an online payment solution set up.
- Not handling cash decreases the risk of robbery.
- Adoption rate is high enough that not accepting cash payments won't lose you many sales, as long as you accept both card and app payments.
- Adoption rate is so high that only accepting cash payments will lose you a lot of sales. I.e. you need to get that online payment solution set up anyway.
- There are several online payment providers (for instance Klarna) which accept app payments.
From the customer's perspective:
- There's an authentication solution (BankID) which is almost used by everyone. You can use it to sign online payments, do your tax returns, and sign the payment app transactions. On your smartphone, this can be done with the fingerprint scanner. I.e. signing a payment isn't harder than unlocking your phone.
- The payment app (Swish) is supported by most Swedish banks and account transfers are instant and free. If I have your cell phone number, I can send you money instantly. This drove adoption amoung young people who already were attached to their phone 24/7.
- Contactless card payments in stores now have a reasonably high limit (400 SEK ~= $45-50), which makes it at least as fast as presenting cash and accepting change.
For me this is at a point where I can't even remember when I last payed with cash, and cash in my wallet is "gone" in the same way that those £25 in small change sitting in a drawer after the trip to the UK are.
Some issues not listed i the article, but which I have noticed here in Sweden:
- Many shops are no longer accepting cash payments, which leaves you unable to transact if you don't have either a payment card (Visa/MC mostly) or the local payment app (Swish).
- Your banks systems doesn't have 100% uptime, and when their systems are being serviced you can't transact.
- Your cellphone carrier doesn't have 100% area coverage, which also makes you unable to transact. If you're a city dweller you probably won't find out until it's too late, and you might have to travel miles to get enough reception to transact.
So it provides pricing info, not any home automation.
"There must not be a conflict of interest between the duties of the individual as a DPO and her other duties, if any."
Specifically they recommend against also being the data controller. I.e. you shouldn't be responsible both for handling personal data and verifying compliance of said handling.
There probably are good resources about this somewhere, but compared to the impression of "TDD promotes oceans of tiny, low-value tests" they lack visibility.
We're not there yet, but the odds of ending up there sooner or later is very high.
(Negative income tax could still be good if the activities themselves have a positive social value.)
(Then you have the philosophical question about what is a reasonable comparison target.)
(From http://www.computer.org/cms/Computer.org/ComputingNow/homepa... )
(Preferably the reasons for discarding the simple solution should be provided as well, as circumstances may change.)
This line got me thinking it would be cool with an app where you can ask this kind of things, and the message will only be announced when the user is unlikely to be busy. (Triggered by events such as the phone going from stationary to being moved.) Anybody knows if such an app exists?
Although it doesn't say much about the team, I'd say it provides some information on management and the level of transparency vs image management you can expect on the job.
I think PGI could have saved themselves a lot of grief by:
- Getting private matchmaking out much earlier than May this year. It's been requested since day one, and would have kept the hardcore folks busy until community warfare.
- Learn the art of tweaking game balance. They drop patches every two weeks. Instead of making huge, sometimes game wrecking, balance changes every three months they could have nudged the balance slightly each patch. "Missiles seem slightly too easy to avoid - making them 3% faster" doesn't make anyone blow a gasket. "Bumping missile speed 75%" will.
So, in a stroke of mutual back slapping, everybody embraced the less objectionable features of agile methods - daily meetings, short iterations, reduce documentation and focus on shippable code - thus feeling really good about themselves. This caused ample moral licensing, letting most development team members and business people cut down on the unpleasant aspects.
This collective ball dropping was fortunately mitigated by a surplus of employees happy to pick up this poor, unloved ball. Being orderly people they would suggest improvements to the process to prevent further ball dropping, carving out a place and title for themselves while they were at it.