kmnt
Re:Metronomes in JavaScript
on Tuesday September 10, 2019 @09:45PM (#20935794)
hard to imagine an environment with worse input response and timing behavior than web browsers. Buffering audio output would be easiest way to compensate for callback jitter, but shortening delay between user input and a note playing seems unresolvable.
Re:Ancient Turing Pattern Builds Feathers, Hair and Now Shark Skin
on Friday September 06, 2019 @09:48PM (#20901288)
heres a webgl turing sim http://ktfh.github.io/gray-scott/
Re:Android 10
on Tuesday September 03, 2019 @03:13PM (#20870049)
they call it an amp but store description makes it seem like it compresses
Re:Martini: Real-Time Terrain Mesh Generator
on Thursday August 15, 2019 @12:15PM (#20706532)
Funny hack, I would have expected some perfect seam algorithm from google.
Re:Martini: Real-Time Terrain Mesh Generator
on Thursday August 15, 2019 @11:44AM (#20706202)
Is there a method for dealing with seams between RTIN tiles of different levels of detail? It looks like it would be complicated to implement.
Re:Tokyo subway’s humble duct-tape typographer
on Sunday July 28, 2019 @03:18PM (#20549320)
I think what is being reacted to though is that its being done in a business context. Construction companies do not typically value good graphic design or hand lettering. This is stomped out for efficiency, cheap coroplast and vinyl wayfinding signs are quickly churned out and discarded. Sato's signs are surprising to me because he hasn't been displaced.
Re:Tokyo subway’s humble duct-tape typographer
on Sunday July 28, 2019 @12:29PM (#20548343)
whats seems satirical about this? most construction companies just buy coroplast signs, I used to make them its why I was surprised hes spending hours on this as the article states.
Re:Tokyo subway’s humble duct-tape typographer
on Sunday July 28, 2019 @11:54AM (#20548154)
Probably varies by industry, in my experience man hours are treated as too precious for this. I worked in a sign shop and there were still old hand letterers in the industry but forced to use vinyl printers and plotters. Doing it by hand isn't even contemplated. Also construction companies don't usually value good graphic design. Hand lettering such nice temporary signs is so surprising.
Re:Tokyo subway’s humble duct-tape typographer
on Sunday July 28, 2019 @09:14AM (#20547355)
vinyl plotters are so fast an cheap they ended hand lettering as a trade, I wonder how hes spending hours on these without management pressure for faster and cheaper temporary signs?
Re:Shunting-yard algorithm
on Monday February 18, 2019 @08:06PM (#19195913)
train shunting problems seem like a variation of tower of hanoi https://en.wikipedia.org/wiki/Tower_of_Hanoi
Re:FAA Moves Toward Treating Drones and Planes as Equals
on Monday October 08, 2018 @07:53PM (#18172294)
ultralights can already be piloted without a license or registration. Its an amazing degree of freedom that most don't realize they have.
Re:Dither stabilisation
on Thursday November 23, 2017 @09:13PM (#15769041)
That is really cool, especially for the time. Only downside is I think some uv mapping is required to map the hatching onto the models. Here is a video of the paper https://www.youtube.com/watch?v=g6Ta35AiE1I
Re:Show HN: Vixl44 – Create pixel art inside your terminal using vim m...
on Saturday October 21, 2017 @09:03AM (#15521720)
I think gvim already supports colour rendering of x pixmaps which double as C source code.
Re:Yamaha YZ250 Dirt Bike sound effects library
on Thursday April 06, 2017 @02:55PM (#14053465)
Those attached PDFs give a great overview of how to implement this. The virtual machine and friction plugins sound so good, I really want to try duplicating this. Thanks for the samples!
Re:Yamaha YZ250 Dirt Bike sound effects library
on Thursday April 06, 2017 @02:31PM (#14053205)
This is really cool, modeling the process instead of relying on samples is a really appealing solution. The first engine sounded like atari pole position to me but the second 4 stroke model is pretty amazing. I guess the added complexity makes the engine sound more appealing.
Re:Yamaha YZ250 Dirt Bike sound effects library
on Thursday April 06, 2017 @01:06PM (#14052427)
I've been struggling to synthesize satisfying engine sound and tire squeal for a game, my best efforts sound like an engine that runs on soap bubbles. I think the cutting edge solution involves harmonic analysis of samples to find or make smooth looping points within the engine cycles. Crankcase audio has some tool that does this https://www.youtube.com/watch?v=kpeJdErx5b4 . Way too expensive for me though.