News for hackers. Stuff that matters.

jwstarr

Re:An Apple (II) for Teacher on Tuesday May 19, 2026 @11:05PM (#48202629)
> Supposedly, Apple put in a bid at the last minute with the state and won the school contract, and they had a virtual monopoly in the public schools in Minnesota.

Dale LaFrenz, who was helping administer MECC, states [1] that Apple won the bid because they filed the only compliant bid. The board was leaning towards TRS-80, but Radio Shack didn't want to bother with the state's bureaucratic bid process.

[1] https://conservancy.umn.edu/items/7f6d8e9e-0560-43e0-9050-3a...

Re:CACM Practice Welcomes Submissions on Tuesday November 11, 2025 @05:12PM (#45893596)
Although ACM Queue's audience is practitioners, author submissions to Queue are invite-only. CACM's new Practice section encourages submissions from outside academia.
Re:Investigating MacPaint's Source Code on Friday April 04, 2025 @11:56PM (#43590582)
By "pixel accurate", do you mean the user interface or the rendering? Is she able to leverage the HTML 2D Canvas API or does she have to go lower level than that?
Re:PostScript 1.0 – A Code Study on Saturday October 05, 2024 @05:25PM (#41753042)
As a a starting point, "The Origins of PostScript" (https://gwern.net/doc/design/typography/2018-warnock.pdf) provides a few details on the language and Gaffney's involvement. Warnock's oral history for the Computer History Museum (https://www.computerhistory.org/collections/catalog/10273875...) also includes the story. Gaffney's patent provides the most detail but, unfortunately, it is written as a patent rather than a language description.

The DoD DTIC service has a couple of reports that cover the Harbor Pilot Simulation, but I haven't found any reports written by E&S. The Computer History Museum has some records from Evans and Sutherland, but I don't think any of them cover the language.

Inspired by similar tales, my friends and I made a game about it (https://preview.drivethrurpg.com/en/product/474859/artful-an...) with the twist that the art is stealing itself.

Ross Anderson's _Security Engineering_ has a chapter on physical security. Given the poor quality of security at most art galleries, one might expect more art to be stolen. However, it seems that it is often too difficult to sell.

Re:How User Groups Made Software Reuse a Reality on Saturday March 02, 2024 @08:05PM (#39577401)
Author here. Thank you for the feedback. I may tackle a history of the registries from netlib and CTAN forward in the near future.

For this article, I deliberately kept the scope limited because it was getting rather long.

Re:Text Showdown: Gap Buffers vs. Ropes on Tuesday October 10, 2023 @12:00AM (#37828390)
The author of TECO, Dan Murphy, wrote an article about its history for the IEEE Annals of the History of Computing. A PDF copy of the article is available here: https://opost.com/tenex/anhc-31-4-anec.pdf

Alas, it does not discuss the gap buffer.

The book The Craft of Text Editing claims the gap buffer technique was first used by TECO (http://www.finseth.com/craft/#c6.6), although this claim is given no support.

Re:Ask HN: Could you share your personal blog here? on Tuesday July 04, 2023 @07:53PM (#36593985)
https://ztoz.blog

Programming topics with an emphasis on computing history

Re:What story from the PDP-8 era would make a good script? on Tuesday November 22, 2022 @12:25AM (#33702335)
Dramatically, the Dartmouth experiment in teaching BASIC to all undergraduates could be profitable. Although they didn't use PDPs (they used a GE-265), it was the same time period. You have two visionaries, Kemeny and Kurtz, trying to bring a computer to every student and every faculty member. Kemeny's background allows appearances from Feynman, von Neumann, Alonzo Church, and Einstein. With the work happening in college, and being educational rather than pure research, students can be integral members of the plot and a couple working together to understand this new language and the concepts of time-sharing can lead naturally to romance.
Self-promotion: If you're interested in the MUSIC-V language (the software the catalogue uses) or the hardware, I created a video on the subject a few months ago: https://rumble.com/v153i3p-dawn-of-computer-music.html
Re:Ask HN: Histories of Early Social Media on Monday August 22, 2022 @11:59AM (#32553313)
One resource to try is SIGCIS (https://www.sigcis.org/); it's a professional group of computing historians and a number of retired practitioners.

However, historians don't tend to care about specific technology features, so I suspect you may need to treat this more as a journalistic effort than a historical effort -- emphasis on interviews, press releases, user manuals to build up a timeline.

Definition-wise, PLATO is an interesting case and is a useful test of whatever definition you choose to use. PLATO was a multi-site, multi-user education platform, but featured messaging, chat, and multi-user games. You can access a running PLATO system (https://www.irata.online/) and there are a few books that detail the development and user experience.

Re:Computer Based Spellchecking Techniques on Monday July 25, 2022 @04:42PM (#32230627)
A more quantitative approach can be found in a pair of papers from John C Nesbit, who analyzed ten algorithms in 1985/86 (https://archive.org/details/sim_journal-of-computer-based-in... ; https://archive.org/details/sim_journal-of-computer-based-in...). Generalized edit distance performed best, but also took the most time. The PLATO algorithm, which used a feature vector-esque approach, came in third in quality and was also efficient. Phonetic approaches came in third. Since the charts are hard to read and summarize, I converted the result into F1 scores (https://ztoz.blog/posts/nesbit/).
Re:Ask HN: What would you do if given a sabbatical? on Saturday June 18, 2022 @07:15PM (#31794683)
I used my sabbatical to research and write a history paper. One of my colleagues used his sabbatical to just spend the summer with his kids.
Yes, we use Akka for all the actors.

Akka has two types of actors: typed and untyped. Typed actors allow the compiler to type check messages, while untyped (or classic actors) perform runtime checking. This also means references to actors can be typed, so if you have multiple implementations of actors that implement the same protocol, you can substitute between the different actors and verify the protocol at compile time.

https://doc.akka.io/docs/akka/current/typed/from-classic.htm...

I had played with Erlang before using Scala/Akka, so untyped actors were a familiar experience. My team decided to use typed actors going forward after an Akka version update since that seems to be the strategic direction of Akka (and it does help to have the compiler complain if we try sending a message that the actor doesn't understand).

We use them both implicitly (underlying Akka Streams) and explicitly (both classic untyped actors and typed actors).

For the explicit actors, we use them to model state machines around I/O (e.g. stateful protocols). I've found that the application area is fairly niche, as many patterns of async work are clearer through queues, futures, or streams. The use of actors is insulated from the rest of the application code through interfaces that use futures or streams. But, internally, if you have to manage complex state where events can occur at any time and a mail-box like/internal queue is sufficient, then they tend to be easy to understand... once the initial ramp-up period is over.

Additionally, I've found them to require very little maintenance as developers tend to get to 100% _flow_ test coverage without a lot of difficulty.

My former employer did coding assessments for roles of that type, although the expectations were very different than for a software development role. For these kinds of roles, the coding test was on the level of fizzbuzz, is a string a palindrome, or a fairly routine scripting task.