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interartdev

Re:WebGPU Shading Language on Tuesday March 10, 2020 @02:13PM (#22537951)
Knowing Vulkan, WebGL, and OpenGL and working a bit with some of those technologies while hobbying the others, WebGPU will take about a decade to be fully adopted, and even then, only by a fraction of companies that are willing to spend manpower resources into developing something interfacing low level graphics directly.

Ask HN: How would you find software work for making interactive art?

As someone who majored in art, in particular with classes that involve programming as a tool to "execute your vision" (rather than learning programming for the sake of fundamentals) I definitely see myself taking jobs for interactive art software. For example creating software that generate music based on how you are playing chess, or "mirrors" made out of stone or wood tiles that take feedback...

( Read More... | 2 comments | 2 points | on HN )