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hvidevold

The End of Almost All Suffering

The Fear or Rational Negative Anticipation of SufferingIf there is change there is the possibility of betterment and heaven. Hope.If there is only static there is the possibility of death and rebirth. To be static is the opposite of change. So how can you know you are static if you don't know change? So with pure static there is death. Because change is life, life is change. But is a rock...

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Re:Animated Drawings on Friday April 14, 2023 @10:11AM (#35569769)
Made this using the tool: https://github.com/emnh/mantary-platformer/blob/main/mantary...

I used the website, downloaded the mp4 and postprocessed to walk in place using a shell script: https://github.com/emnh/mantary-platformer/blob/main/animscr...

The character was generated using stable diffusion.

Re:Show HN: Match 3 RPG on Thursday March 24, 2022 @05:40PM (#30795657)
True. Unity WebGL does not work on mobile. It's possible to compile it to an iOS or Android app though, but I don't plan to currently.
Re:Show HN: I built a reverse image search for pixel art on Friday April 09, 2021 @02:01AM (#26747156)
Ahh ok it's at number one for me "Show HN: Reverse Image Search for OpenGameArt using pinecone.io" 36 days ago. Anyway, it's not important.
Re:Show HN: I built a reverse image search for pixel art on Thursday April 08, 2021 @01:34PM (#26741555)
Ok done :)
Re:Show HN: I built a reverse image search for pixel art on Thursday April 08, 2021 @01:30PM (#26741517)
Yes true, but also a submission, see https://news.ycombinator.com/submitted?id=hvidevold :)
Re:Show HN: I built a reverse image search for pixel art on Thursday April 08, 2021 @10:29AM (#26739142)
That's cool. I am the author :) . Actually I submitted a direct link to the search a month ago, but didn't get any upvotes. So I'm happy that I got some now with the write-up :)
After reading this comment I made an image search engine for OpenGameArt using pinecone.io today: https://emh.lart.no/ogasearch/?imsi=dungeon%20crawl%20monste...
I once attempted a TD using the same graphics as you :) but didn't get further than a visual demo (as I usually do hehe..).

It's live at https://emh.lart.no/github/yargled-js/dist/ (might have to zoom out due to a bug) and source is at https://github.com/emnh/yargled-js

Re:Show HN: WebGL Lighted Block Terrain on Saturday January 18, 2020 @06:50AM (#22083899)
Yeah, sorry about that. I don't know if it's possible to change the title now though.

Glad you like the wrecking ball :)

Yes I haven't optimized a lot for older hardware, but I think it could definitely be done, just have to ditch the complex stuff I am using to scale to high number of units when there are not many of them.

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