flockaroo
Re:Ask HN: What are you building that's not AI related?
on Thursday April 09, 2026 @02:01PM (#47707120)
"Cars on Mars" ...a scifi racing/shootout/exploring game with portals into stylized worlds - all content is purely made from math+code
https://store.steampowered.com/app/4269050/Cars_on_Mars/
Convert Laser-Engraver to Plotter
Re:SSD crash: how I almost lost my home-drive but got almost all data ...
on Wednesday June 14, 2023 @01:54PM (#36329779)
ah, cool! thanks for the hint ...if only i knew then ;-)
SSD crash: how I almost lost my home-drive but got almost all data back
Re:Show HN: I made a puzzle game in HTML5
on Friday April 08, 2022 @04:51PM (#30962360)
addictive! ...played all levels, really nice!
Chalky Shader
Lady in Chalk: Procedural Handdrawing
Chalk Drawing
Temporal Tomography
Glacier Display
Ice Breaker – video effect prototype
Videoeffect – Ballpoints on the Loose
Ballpoints Gone Wild
Sketchy Handdraw Effect for Unity3d
Aquarelle Effect for Unity
I Broke My Face
Pencil and red – postpro effect (10xfx)
Some new 10xfx effects (aftereffects, openfx)
Halftoning with Fractals – 10xfx.com
Gosper-Ish Halftoning
One Line of Britney
Procedural car on a procedural copper chain floating amongst procedural galaxies
Procedural: Driving a car on a giant chain floating between galaxies
Procedural Lamborghini
Re:Tetrahedral Tessellation Experiments
on Tuesday March 24, 2020 @09:08AM (#22674517)
its trying to communicate to an (optionally started) osc-bridge-script. (you can download this at shaderoo.org (see help section) and start it manually on your localhost to be able to communicate to an OSC-device to adjust parameters - e.g for VJ'ing)
Re:Tetrahedral Tessellation Experiments
on Tuesday March 24, 2020 @08:26AM (#22674268)
problems with hanging on firefox should be fixed now.
tell me if you still have trouble on other platforms/OS/etc.
Re:Tetrahedral Tessellation Experiments
on Tuesday March 24, 2020 @06:59AM (#22673763)
ok, the page should load now on firefox. (but my new inline-images still not working there ...i'll dive into it)
Re:Tetrahedral Tessellation Experiments
on Tuesday March 24, 2020 @06:25AM (#22673539)
oh, thanks for the comprising debug info...
yes, the first error might not be crucial...
i think i tracked down the reason, its due to some new code-inline-image feature i'm currently testing. some lines too long in the shader code - firefox doesn't seem to like that... i'm on it...
and the socket stuff is for remote osc-connections (you'd have to start a small server-script locally to use that - see shaderoo help-page)