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dsiddharth

Show HN: Live Qwen3-Omni API (open-source speech-to-speech)

https://models.hathora.dev/model/qwen3-omni

We just deployed Qwen3-Omni to production. As far as we know, this is the only place you can hit an open-source speech-to-speech model via playground with zero setup.The S2S landscape right now: OpenAI (GPT-Realtime), Hume (EVI), and now this. The first two are closed-source. Qwen3-Omni is open.What we built: real-time inference stack optimized for voice, deployed across multiple regions. You...

( Read More... | no comments | 5 points | on HN )
helps that Apple's SoC has the RAM on the main die itself. They're probably immune from these price hikes, but a lot of the PC/Windows vendors would, which would only make Apple's position even stronger
Re:Doing Laundry on Campus Without a Phone on Saturday September 02, 2023 @04:01AM (#37359411)
I’d certainly prefer to use an app rather than having to hunt for quarters. If the app didn’t exist, I’d probably have to go to a bank to get quarters or an ATM to withdraw cash and beg the closest convenience store to give me change.

Granted, there are probably better solutions that require neither quarters nor a mobile app, but between those two, the mobile app wins for me.

We're using Depot at Hathora, and it's enabled us to focus on our platform development instead of worrying about CI/build pipelines. We're very happy with the speed improvements we're noticing.
Re:uWebSockets on Wednesday October 26, 2022 @03:10PM (#33347989)
We're solving exactly this problem with Hathora. Checkout a blog post that we recently wrote: https://blog.hathora.dev/scalable-websocket-architecture/

You're welcome to checkout the docs and get started: https://docs.hathora.dev/#/buildkit/README

If you'd like to get in touch, feel free to shoot me a message: sid [at] hathora.dev

Re:Modern cloud for multiplayer games on Thursday June 30, 2022 @02:45PM (#31936755)
I'm not too familiar with Steam Networking, but at a glance here are some differences:

- Steam Networking seems mostly for peer-to-peer messaging, so it's closer to a STUN server (used by WebRTC for sending UDP datagrams). It's excellent for sending messages over high-quality links, but if you want to run server side logic, it doesn't seem like Steam Networking will help much.

- On the flip side Hathora is a server-authoritative framework, which can run arbitrary game code on our infrastructure. This is closer to a cloud provider. The difference between us and just using AWS or DO is that we're providing the "Steam Networking"-like edge network out of the box and tailoring our use case to the needs of game devs.

- Lastly, we can actually spin up compute infra at the edge if enough of your users are originating from a location far from the rest of your servers. Let's say your game starts to go popular in Asia today, our routing layer is smart enough to launch a server in Singapore instead of connecting users to far away game servers.

Re:Modern cloud for multiplayer games on Thursday June 30, 2022 @02:29PM (#31936532)
Hathora Cloud is still very young and iterating quickly. We've been in a private beta with select design partners and we're onboarding users slowly via signups.

When we make it generally available, we will definitely make pricing front and center!

Re:Modern cloud for multiplayer games on Thursday June 30, 2022 @12:48PM (#31935203)
Yep, we love Fly.io! We're building our platform-as-a-service on top of Fly and augmenting it for gaming-specific needs.
Re:Modern cloud for multiplayer games on Thursday June 30, 2022 @12:12PM (#31934640)
Hi HN -- CEO of Hathora here. We've spent most of our careers in infrastructure and are excited to modernize the gaming stack.

Happy to answer any questions :)

Re:Ask HN: Is Gmail Having Issues? on Wednesday April 27, 2022 @06:22PM (#31186568)
We’re seeing the same issue as paying GSuite customers.
Re:Show HN: Hathora – Multiplayer Game Development Made Easy on Wednesday February 23, 2022 @11:31AM (#30442850)
This looks like a neat framework to build games quickly — congrats!

I wonder how reliable the data store is since it’s not using a traditional database. Mainly thinking about performance and consistency.